Braced Autogun's Question

I’ve started using an Agripinaa MK VIII Braced Autogun on my Veteran, and I’m having a lot of fun with it.

I thought about the Graia MK IV Braced Autogun since it has a larger magazine, which isn’t necessary but feels better at certain times, but is it so bad that it’s not worth using even after the update?

Rather ask before trying to roll a godrolled.

Yes, the Graia brauto is still bad. The ammo buffs didn’t make it competitive with the other two brautos because ammo shortage wasn’t its biggest problem. The extra ammo does help though.

In hipfire mode it’s just a worse columnus, and braced mode, where all the graia’s power is, takes too long to activate and deactivate and ruins the mobility that’s needed to make a short range rapid fire weapon flow properly.

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I think it’s ok given that you’re taking both exe stance and onslaught. Onslaught helps a lot against armour and exe stance gives braced mode usable effective range. Graia’s only real notable gimmick besides a large ammo pool is higher fire rate in braced mode, so you really need to lean heavily on braced fire if you want to get good DPS out of it, but good luck landing most of those bullets beyond very close range without exe stance up.

It’s ok and it’s definitely fun to just shoot a whole lotta bullets but it doesn’t quite feel competitive with my Agrip overall. Like if you see a good one for Melk bucks probably worth to see how you like it. Wouldn’t invest plasteel in it though.

Okay, that is unfortunate.

What is the current state of Columnus vs Agri?

I used Columnus a lot when Darktide released, but have not used it since. Just got back to Braced Auto’s and am kinda out of the loop.

Both are competitive at T5 Auric and will kill anything short of crushers within reasonable timeframes within their preferred engagement ranges, however you’re still going to need to take either krak grenades or a melee weapon that can deal with those crushers.

Agri has the egde in power levels thanks to stronger shot penetration and stagger that’s easier to apply. I think the agri has a slightly longer favourable engagement range, though both of these will kill things at surprisingly long ranges more often than not, even though it’ll usually take a couple more bullets to do it. They’re not marksman guns though, so you’re always better off trying to get into proper range rather than plink at distant enemies.

Unlike the Graia, braced mode for Agri and Colum is entirely optional (which is no small part of why they’re the good ones). I almost never use it on either.

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I’m totally biased and I admittedly have not tried Auric difficulty yet, but the Agrippina VIII stands above the rest. I have what I consider to be a Godrolled rifle (80% damage, stopping power, etc.) The sheer amount of damage this thing does, its rate of fire, and more than acceptable accuracy now combined with the ammo capacity buff it received? It even had my psyker friend complaining about how good it was even before the recent Assail nerf.

Activate Executioner’s stance and this rifle eats absolutely everything you put in front of it except for Crushers (but that’s what krak grenades are for!) The sheer joy of opening a door or turning a corner on Heresy or Damnation and seeing a packed together mob of scabs or dregs (even if they contain maulers and gunners) and clearing the entire room in the span of a few seconds is second to none.

Again I am biased, but especially with the right blessings such as Deathspitter and Fire frenzy? Don’t even bother with any other autogun. The Agrippina is still king of horde clearing, whether that’s a ton of pox walkers or a mass of ranged enemies. It absolutely CHEWS through the conga lines of mutants you get on Maelstrom too, it’s kind of funny actually.

If you want DAKKA, stick with the Agrippina. If you want precision and sniping go with one of the lasguns, or even the bolter or a revolver. Honestly though? While crouching and braced I have no issue counter sniping distant enemies with the Agrippina. Just look for one with a decent stability stat to reduce your spread.

5/6 blessings for all the brautos are hot trash right now thanks to the insanely short effective range associated with them all, and the 6th is Stripped Down, which just got a heavy nerf with the loss of +move speed.

The base Agri and Columnus are both strong, but the blessings are basically all non-factors right now.

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I know stripped down is good enough (albeit less fun) without the +move speed but you’ve reminded me. Can we talk about the “keeping move speed bonuses in the talent tree” dev comment? There’s uhhh, not that much of it across the 4 trees for us to actually spec into for anyone who isn’t playing Zealot. I miss pre patch 13 stripped down brauto speeds. Being able to have a pocket knife for sprinting purposes to pair with really immobile melee weapons was soooo nice.

This is the true beauty of brautos. Just get one with good stats and you’re pretty much good to go. Roll a nat stripped down and you can pretty freely spend your two rerolls getting perfect perks. One of the least demanding weapons to get that will perform with minimum investment.

Columnus feels pretty good, its like the Krourk stubber minus some maniac and unarmored damage. Being able to shoot it without waiting for your Ogryn brain to send signals to the gun is sweet, and the accuracy and fire rate are superior.

Unfortunately no shot cleave at all and no overwhelming fire blessing. Deathspitter is mandatory here.

Graia is funny, but rending + ammo is a squishy loadout. I don’t think it has the gimmick of its brace mode raising the fire rate, seems to be 800 RPM in both. So its not as cool to me anymore, its very expensive on ammo consumption without the stepped down main fire mode.

I have stripped down on my go-to Agrippina. That +move speed, immunity to ranged damage, paired with some +Stamina and +Stamina regen curios / the duck and dive perk? Run all day, every day with diplomatic immunity. It’s a shame they took away the move speed. Sucks even more that they have the audacity to make such big changes to blessings and not even have the courtesy to release the lock on your weapon using it.

Kind of? Yeah, it’s definitely nice to be able to just ignore that the crafting system exists, but at the same time it’d be nice to have something to boost it, like literally every other weapon in the game has. At least the blessings served a purpose when the effective/activation range on them was longer. Right now all but one of them might as well not even exist for these guns.

It seems to me like they wanted to have zealot be the ‘gotta go fast’ class, so they had to put +movespeed buffs in the zealot tree, but having gear-based ways to get +movespeed pushed it over the edge, so they had to remove it from gear.

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I’ve been thinking about giving this gun a run, literally. Could I lean on the advice of the experienced users please? I’ve got these two that look as though I could make something decent out of. Which would you upgrade and how?

I guess I could create two slightly different builds that would be good to test, but with locks and how FS change things all the time… maybe hold one “virgin” state!?

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I’d go with the 527 one, personally. That one’s got some very solid base stat rolls.

Blessings don’t matter a ton on Agri brautos because they’re almost all bad. IMO terrifying barrage and stripped down are BiS if you want to use this as your primary weapon. Terrifying Barrage is heavily underrated IMO.

As for perks, this gun is pretty solid against most enemy types and I use it as my primary weapon, so I personally like the more generalist perks like +stamina, +reload speed and +sprint efficiency.

I’m running this, which by some miracle just so happens to line up with many of the things I want for it:

I haven’t modified this one at all because the available blessings are mostly bad, but one day they might not be, so I don’t want to lock in bad blessings. God I hate the crafting system in this game.

I use an Agripinaa MK VIII with Deathspitter and Stripped Down on my Veteran, but I play medium range rather than melee.

Usually, and especially when I play my Veteran, I find that enemies have a habit of getting in my face, so I don’t really have to do that myself.

There’s something about the sound of Agripinaa that massages my brain in just the right way.

The only thing that bothers me is crushers, which Krak is good for, but I prefer the Shredder to Krak, so it is what it is. :man_shrugging:

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