I have an idea of how to… let’s call it complicate a run for more/better loot. Bounty hunting will work like this, it will add 2 new boss jobs, one chaos and one skaven. A chaos marauder and a skaven champion. When defeated they drop a loot die as usual, and they also drop their dead body. Here you have a choice…
1: take the loot die and be on your merry way no further action required, hope you enjoyed the monster fight as much as any rat ogre or bile troll
2: you eye that body and realize…there is a bounty on this guy. You pick up his body (like a barrel for example but dead and valuble)and haul it all the way back to the portal at the end of the mission.
Let me break this down easy for you:
-new miniboss mobs added called bountys
-drop both a loot die as normal when killed, also drop a body, also called a bounty
-you can carry the bounty just like a barrel or gargoyle head, you can also climb ladders with if if needed to finish the level, but can’t fight.
-bounty can be dropped and picked up as needed, but if you throw it off a cliff/fall off a cliff while carrying it…well outa luck I guess.
-exiting the level while carrying a bounty will grant your party a hefty exp boost as well as progress to a better loot box ie:tome, grim, loot die
-new portrait frames centered around being a feared bounty hunter!