What is the Problem?
I think that everyone can agree that currently Grimoires are a non choice. Almost every game that is not a complete disaster from the start involves getting Grims. It is to the point where I just assume we are going for Grims every game regardless of how the run is going. This also means that the majority of people end up always running curse resistance. The fact is that Grims end up reducing player choice rather than expanding it.
What can be done?
I believe that quick play would be more of an enjoyable experience if Grims were excluded. However, I don’t believe that Grims as a mechanic should disappear all together. I remember hearing that the bounty board would be making a return to Vermintide 2 some time ago. If this is the case then this is the perfect place for Grims. You could have missions where you are encouraged to find Grims for extra rewards at the end of the mission. They could even have there own quest markers and be placed in a variety of locations. This seems like a much more interesting way of making grim hunting fun .
How can this be implemented?
If the bounty board is not going to happen than Grims could be incorporated into some kind of deed modifiers. I don’t believe that this is as interesting as the previous idea, but would probably work well enough.
Curse resistance would also need to go for obvious reasons. I don’t think too many people would object to this. You could even replace it with something a little more interactive.
Loot might also need to be reworked a little since higher level loot is basically impossible without Grims. There are 6 levels of loot boxes in this game. Quick play bonus can bump you up to level 2, tomes can all be worth 1 level, loot dice can be half of a level each, and finally Ranald’s blessing can be a random 0 - 1 levels. This accounts for all 6 levels of loot. However, this is just a quick and dirty idea of how loot could be changed. There several alternatives that are potentially much better long term solutions.
What are the risks involved?
Bugs are inevitable reality with any major changes to a game. Removing Grims might not be as easy as it sounds and could potentially introduce new issues into the game.
It is no secret that the game has many issues at the time of writing this. It could very well be argued that removing Grims is not worth wasting time that could’ve been used to fix something else.
Many player might object to the idea of removing Grims. I don’t think Grims are too terribly popular of a mechanic, but I’m sure there are plenty of people who would think it crazy to remove them from quick play. Especially given that they were in Vermintide 1.