BOUNTY HUNTER​:red_circle:
new advantage, MARKED FOR DIE: Victor gains a throwing knife in his inventory, Victor throws this knife and the enemy hit receives 20% more damage from Victor for 30 seconds. (the enemy hit by the knife is marked with a golden silhouette) (the knife reappears in the inventory every 40 seconds) (victor can recover the knife that is in the enemy.)
Talents:
level 10
WEIGHT OF FIRE: buff, ranged weapons magazine size increases the power level of each available ammunition by 1.5%. weapons with a cartridge greater than 2 gain 20% reload speed for 1.5 seconds, after expending all ammunition in the cartridge.
LEVEL 20
REWARD BONUS: Shots affected by Blessed Shots do not consume ammunition, the shot ignores armor and deals 50% more damage.
CRUEL FATE: Reduces the cooldown of blessed shot to 6 seconds. Hitting enemies with Locked and Charged with Blessed shot reduces the cooldown of Locked and Charged by 1% for each enemy hit.
LEVEL 25
Rile the Mob: This talent is now
SACRED BOMB: after Victor kills 15 elites, he gains a sacred bomb, which causes an area damage for 4 seconds. (the bomb passes through enemies and activates as soon as it hits the ground) (the bomb damage every 1 second for 3 seconds) (damage dealt: 15 per second)
FAIR REWARD: buff, increases career skill cooldown refund from 20% to 30%.
Reactivation cooldown reduced from 10s to 6s.
INDISCRIMINATE SHOOTING: buff, each additional project in locked and loaded, reduces the reload time of the next locked and loaded by 3%.
double shot: recovers 80% of the cooldown.
However, its damage is reduced depending on the difficulty.
champion: -50%
legend: -25%
cata1: 0%
cata 2 and 3: 0%
add some visual and sound effect to the blessed shot.