Bots in Chaos Wastes

Does that scale with amount of players? I usually play alone or with just one friend, so I always have 2-3 bots in my game. Or do only pure solo players get a boost and with two players we’re out of luck?

That’s true, though this doesn’t mean people shound’t give feedback.

Absolutely. It’s just that some of the feedback and the way it is formulated looks a bit unreasonable and unrealistic in terms of expectations. Just my opinion of course, I could be totally wrong or off-track.

Tells us more about Fatshark rather than the feedback itself to be honest.

I agree, however I don’t have many friends left who still play this game and don’t really feel like giving myself the pressure to perform by going random quick play. It’d just be nice to have a chill Legend run in Chaos Wastes with bots.


@Ninaran, yep this scales with the amount of players. So, there is always an increase of some kind depending on the amount of bots.

@All just an update on this, we’ve had some internal discussions about increasing the boosted Pilgrim’s Coins values with bots… watch this space. :grin:

Some other information I thought may be useful to share, is that bots will follow the power-level of the host. When the host upgrades weapons, then all of the bots will gain the same power increase. So, it’s particularly important for the host to end with higher tier weapons to boost the bots.


That is very important to know! Thanks. :slight_smile:


Only Power? No properties/traits?

Hence in solo CW Expedition, should sacrifice random shrines (Seer’s Altar), instead increasing the Weapon’s Power as soon as possible?

This does not come out very rational, to be honest. In this case, it would be extremely useful to reduce the price of the weapon upgrade when the improvement occurs “stepwise”.

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Add a power that makes bots able to shoot, or even see, disablers before they catch someone. lol

Honestly, it feels like allowing disablers to catch someone before the bots react is a design decision at this point. In which case, it makes them completely horrible to play with on Cata+, because of the amount of enemies. The player has to instantly drop whatever they’re doing and go for disablers as soon as they spawn.

It also forces you to play with Special killing Ranged Weapons instead of anything else.


I have the EXACT opposite issue, whenever I’m taking aim at a special, the bots insta MLG 360 noscope them. Whenever I get pounced by a disabler, they completely ignore them

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Could you consider internally if it would be possible to apply the same buff to jonining players?
I think it would make a late join able to hold his own, without being OP.
If you think this could be exploited somehow, you could have newly joining players start with pre-set weapon rarity based on the current expedition step (white weapons for the first map, green for the second, etc, up to red weapons for the arena).

From what I’ve understood about the code, the average boost of coins you currently get from playing with THREE bots is under 1/4 extra. That’s maybe one or two extra upgrades across an entire run while having to play with bots who will spend most of their time dead and underpowered/underequipped. And that’s almost nothing compared to the 3 players worth of coins you can’t use for shrine blessings!

Considering the situation with bots in these crazy situations, they should really, really get a big boost to their survivability and ranged sniping power for an expedition. And by “boost” I mean not nerfing them like the player. Let them keep their max power, it’s not like bots will let anyone cheese or trivialize the game.


I totally agree. It is very bad that the bots are forcibly weakened, while they have a lot of technical problems, like a terrible script, which makes them chase Globadiers / Bligthstormers all over the map. Or the crazy thirst for bots to run to Ammo boxes after each shot.

The problems are compounded by new mods like ‘Exploding Skulls of Khorne’ or ‘Hexed by Nurgle’ that bots cannot avoid correctly.

Plus a sophisticated new maps design.

Plus the inability to control the consumption of medical supplies. Bots love to waste first aid kits, and I can’t give them proper Trait to prevent this.

@WhereIsBaoDur, I’m aware that a player joining mid-expedition is currently given extra Pilgrim’s Coins to help catch up, though I don’t know the exact specifics. I’ve passed feedback/suggestions on for discussion.



That’s good to know! I’ve always hosted them myself.
Can I also ask: what is the starting coins value in a subsequent expedition based upon?

Unspent Coins at death or success. 20 % of these will be your starting capital for the subsequent expedition. Disconnect will reset you to zero coins though.

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The same applies if I close the game and try one later, right?

Can I also ask: what is the starting coins value in a subsequent expedition based upon?

Starting Pilgrim’s Coins will be based on 20% of unspent coins from your previous expedition, win or lose, capped at 200 max. So, having 800+ Pilgrim’s Coins will start you off with the max of 200 for the next expedition.


Ah, just seen @Adelion has said as much above and beat me to it :grin:

Yeah… disconnecting can result in losing Pilgrim’s Coins. I’ve raised the issue internally, so we’ll look into what can be done :crossed_fingers:


Does the most recent patch from today have the bot power level change bass on host power level? It isn’t in the patch notes and was just curious based off this thread.