Boss walls still denying the rescuing of teammates

Just as a litle bit of info:

Fatshark_Hans
Just wanted to chime in here with some of what we’re discussing internally.
The biggest thing - at least what I believe the biggest thing - is how bosses affect the rest of the pacing and spawning, when they appear. If you don’t defeat it, but outrun it - that simply breaks the game, in terms of what will, and what won’t spawn. Smarter minds than mine are working on a few things at the office, that might alleviate these issues. We’re planning on running a beta where we turn off boss doors, and try a few new systems out. All you speed runners keep an eye out for that.

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