The update on boss walls just makes bosses 10 times more frustrating, particularly when the team wipes and you need to revive them. But even with the buff to melee against monsters it still takes absolutely ages to kill the boss with melee as the last man standing or with most of the team down. Usually people start leaving out of boredom because they don’t want to sit there as you spend 20+ minutes meleeing the boss and the whole match is ruined.
It’s not so bad when there’s ammunition for the boss because you can kill them fairly quickly with ranged weapons, but the problem is that most of the time the ammo spawn is behind the wall so you can’t reach it. Same with team mates too, they respawn behind the wall and have to sit there as you slowly kill the boss when they would prefer if you just suicided.
This needs to be improved before it goes live and there’s a couple of ways that I see that you could go about it:
Make it so team members spawn at the boss wall during a boss so they can rejoin the game and the battle doesn’t drag on for ages.
Make minor ammo pouches (e.g 5%-10% refill) spawn at intervals near the boss wall or around the map for the duration of the fight when players are at 0 ammo. This way players can still use their ranged weapon occasionally so that the fight doesn’t drag on as long.
Make the boss wall move or disappear after a certain amount of time or when a certain amount of damage is done to the boss. This way players can progress and revive if the fight is just dragging on.
Add some kind of buff to trinkets or gear: e.g +50% power vs monsters when you’re the last man standing
These are just a few ideas but the point is the walls are just annoying. It was bad enough with bile trolls before, but at least that was every now and then not all the time.