Bolter are breaking the game again

Eh, in wich form? Like zealot can skip swap animations with throwing knives.

Vet doesn’t care about slow swap speed, cause VoC creates space and gives protection

2 reloading speed talents, but you realy need only 1
anti supression tallent wich is nobrainer
ammo talent
Survivalist
Confirmed kill toughnes farm with bolter
Focus Target boosts bolter nicely
+10% rend in the middle, +15% vs elites on the left

Like bolter was mid on vet after skill tree patch initialy, after they buffed ammo cap it became strong again

exploit.

Totally true
However exec will be used more.

That’s not how I feel it… however, I have not tried to go ranged on the zealot.
But I tried it on veteran and here, I don’t feel it like you.
Have to test myself before saying something about this.
Frankly, the melee build on veteran is really excellent. I have never think that I was under a zealot with it.
However, the increase to 12.5 meters buffed brauto blessings for sure, but buffed also AiB and nerfed BY A LOT longshot veteran talent.
Really, 80% of the fights are under 12.5 meters…

Also, I don’t see a real problem to see the zealot even better in close range combats… when we see what veteran can do on melee, I really don’t see a problem here. But sure, players wanted that close range combat are up to 80% of the fights… and so this talent became more important.
Sidenote: there’s still 2 rooms for brauto blessings… like blessings to up damage out of close range. But sure with a 12.5 meters range for close combat, they would be useless.

It’s not. Just like cutting plasma reloading animation with qq swap. Animation canceling is an advanced technique in many games.

is it the normal behavior to be able to reduce the animation delay?
No. So, in my opinion this is an exploit.

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Yes? Like it’s a common thing to search in games how you can fight longer animations, it was like that forever. So it’s not an exploit, it’s a feature.

lol ok.

Developers have think they would put a long reload on plasma but, at same time, they have think that they could put something to reduce it by a lot via an animation cancel.
Sure… and I suppose they have put it in the tutorial?

This is such “features” that lead people to cry when they fix such… “features”.

It plays differently on Zealot.

I think Throwing Knives does the heavy lifting. It allows better special control without pulling the weapon apart from reducing swap time. Throwing knives are much more readily available when you have a hectic situation and need to snipe that flamer or trapper which you can’t just easily engage in melee, it’s also faster which is very important. You can’t always rely on VoC in these situations based on my experience, and it can also be used when you are out of ammo on bolter.

Apart from throwing knives it’s Dance of Death allowing for some very precise mag dumps.
AiB giving you better breakpoint on specials where it matters (and equal elite killing power).
Choice between Crit Keystone and IJ both having great synergy with the weapon.
FotF mini stun allows for reloads much like VoC (the stun is smaller, but you have 2 charges).
Duelist if picked allows for some great damage boost.

In some regards Vet wins out (like ammo and VoC boss setups), but overall it’s better on Zealot.


You can stone me to death, but I kinda feel like Determined (Anti suppression) is a point better spent elsewhere.

Maybe you should try it, although for me it comes kinda naturally while others find it a bit more “unnatural”.

Yeah basically this. Since 80% of the fight is in melee it’s way too impactful.

I don’t think we disagree on much btw, and since we have different playstyles (and you even play 3rd person if I know right, which is a different experience overall), it might be just down to that.

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Cool, a guy with 1500+ hours that plays the hardest difficulty there is, and would be able to do it with lesser weapons.
Wants to remove fun for the rest of the 99.95% of the community.

Go look at helldivers what “balancing” did there.
If bolter is too good, then at the maximum top of the nerf (and nothing else) reduce total ammo capacity or increase reload time by 7%.
And then look at other weapons andmake the powerful.

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They also made that plasma ammo counter refills before animation ends.

Like the thing with “exploit” - it’s usually something that is breaking game systems on a fundamental level, like spawning gazzillions of dockets, or duping heals, etc. And often it’s something that hard to find or repeat.

Exploits decrease the need to interract with a game.

Animation interractions such as canceling is the obvious thing you as a player trying to optimise. You need to pay attention, learn timings or develop muscle memory. It’s more of a game, not less. That’s why such things are almost never being fixed.

I get that “it wasn’t supposed by devs”, but in reality it’s how games work.

Quake bunny hopping was a bug, that never was inteded, for example. So most of the time mechanics that don’t ruin a game’s systems but enriching them - stay and count as features.

The thing with antisupression, you can run 5 maps without it and feel fine, cause it’s just happend you weren’t focused by gunners before you pulled out your bolter. But then there will be a run, when gunners already shooting you and you need to get rid of something asap, but it just feels horrible. Plus there is nothing to take anyway.

I give you that this does happen, but I still lean on putting the point somewhere else, at least that’s my preference.

For sure it’s not a feature, it’s common in games for similar things to happen, yes, but they are all little exploits

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Ye I just mean secure 2 at least.

And the only way we could know for sure if animation cancelling is an exploit or not is if Fatshark devs say they intended it to be a feature. Otherwise, it’s a(n exploit) product of “bad design.”

I highly doubt that they spent all this time working on draw/reload times just for someone to cancel it.

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Well ok, let’s use this word, but till exploits ask from a player to learn timings, pay extra attention and takes some effort - it’s totally fine and a fair trade, cause they are bringing more game to the game.

I don’t actually. Cause you loose too much efficiency.
It is harder to always hit the head in TPS, easier to place yourself when fighting hordes at contrary.
But, for the first time for 3 months, I played yesterday in TPS with a HS. It was a great pleasure… however, I do not play in TPS for a long time.

No we don’t.
I agree with you. This is just that I think this is a consequence to the demand to up close range to 12.5 meters instead of 8 as before.
I would feel unfair to nerf zealot just cause of this… especially when you see all that has been impacted by this. And especially longshot talent. This one took a big nerf with this. And this as a big impact on the veteran role.
Exactly what I expected btw.

Exactly. Elitists ruining the games for everyone forever. If he wants game to be harder, nothing prevents him from running solo with grey weapons, no blessings, on Auric and show everyone who is boss. Capture himself with Nvidia ShadowPlay. He can even beat the meat to that later, watching how awesome he is and how rest of the “noobs” suck. He is sooo gooood, omg, soooo gooood.

actually yes, there is something that forbid that.

There is no solo game mode that has been implemented.

There is nothing modders can’t do better vs developers who can’t do it for 2 years: Solo Play at Warhammer 40,000: Darktide Nexus - Mods and community

If he is so hardcore tryhard super player, I bet he can manage installing one mod to show everyone how good he is. And no bolter will “break his game” (which is hillarious, cause I would rate bolter at max A tier, not even touching S-tier range weapons like Plasma or revolver).

And it was mostly sacrasm from my side as you’d have to be mental in first place to think that bolters break game in anyway. I would say - they are finally fun and effective again to use.

This is totally off topic, but solo is not an answer.
As this does not allow you to collect materials and experience.

Even many more tries is not really an answer for all players.

This should be implemented in the game. Officially and with a true support behind.

Anyways, I don’t agree with your argument. Someone that find too hard a game can lower the difficulty. However, someone that feel that the game is too easy and play the hardest difficulty CANNOT up the difficulty. And asking him to not play the game is not an answer. Cause you literally asked them to go play elsewhere. And what if they want to play a cooperation game?

Lowering difficulty is here for a good reason… to address such problems.

Oh and before you say I am elitist… I play regular damnation… if I go on auric, I would pick maelstrom. However, I rarely select auric.

As I said, my post was mostly sacrasm and laughing from OP idiotic statement and elitist attitude. Anyone who even played this game for few hours after update can see that bolter is ANYTHING but game breaking. It’s not even close. It’s just very fun and good range weapon now (finally!) but it’s not among strongest range weapons and definitely doesn’t break anything. They made bolter finally really fun to use and you feel like you are having a bolter in hand, not pea shooter.

Not being able to fast pull out weapon and kill couple range enemies is HUGE downside of bolter. Huge. That weapon switch time till ADS is really punishing. Enough for me to prefer revolver or braced VIII overall. But Bolter is just fun. BUM BUM BUM BUM!

Bolter is far from OP. Maybe I will change my mind in 2 months cause a lot of players would have demonstrated me the contrary… but actually, we are far from that.