Bruv, the bolter doesnt make that big of an impact for people to be “zoom-zooming” through runs.
Exactly, we all do. But thats different from calling bolter super overpowered that it can save so much time and effort, which it doesnt.
What you really want is making the levels you like playing less accessible to the casual players who are there for fun, who dont care about using “overpowered” main weapons or dying. On some elitist bs.
This thread is a troll, the boltgun isn’t making the game significantly easier on its own. What you actually want is a higher difficulty option. The same thing that most people want when they start these threads. Nerfing one gun isn’t going to change the difficulty, and if they did nerf it another thread would start complaining about the revolver, or the plasma rifle, or the recon, etc etc ad infinitum.
If they didn’t give me a proper holo sight, I’ll take the aim buff. Draw time is a nice bonus. Fun to use now instead of awkward on my zealot. I can pick out a special much more easily. This patch brought me back.
Think it’s better than plasma? Ok…
At least it’s not a 2 gun game anymore.
They gave the tortolsky to Psy and Vet. Please complain about that next so I can put the game down for good.
I just used the Plasma and jesus christ… Wiped out a whole horde by myself, kill feed clutered with only my name, only had to use uncharged primary attacks. If anyone wants to complain about an op gun, it should be about the Plasma.
Bros over here talking about how its too op to wipe 4 crushers out with a bolter mag.
(Even though I could realistically only kill 2 crushers with a single mag from bolter.)
So i do owe OP an appology. I missed the 10%ish buff to carapace the bolters recieved. From my testing though its hardly instant. The best im doing with a pretty lopsided left tree shooty vet build is like 2.5 Crusher kills per mag, when auto firing.
I will say i argued against a carapace damage buff for bolters a while back but thats still pretty minor. I can kill 4 crushers with 5 shots from a zarona revolver with the same build in about the same time. Its not exactly “instantly deleted.” And i maintain the bolter changes that improve draw time and accuracy are hardly responsible for a big swing in performance. Limb damage removal just adds consistancy. Bolter has always been better than people realized its just also been kinda dissapointing and inconsistant. I’d rather have it be too good than be the nerf gun it is in Space Marine 2.
For the umpteenth time, another diff is not needed and creates far more problems that it solves. If the intent is to re-balance the highest tier diff, it’s far easier to tone down/up the outliers and adjusts from there.
Lower diffs ~won’t notice a diff due to HP scaling and/or density.
We got another dose of power creep, so don’t get to used to things.
Have you heard of our lord and savior Dueling Sword?
It makes the current thunderhammer look like the previous thunderhammer, and gives PS a run for its money. Nobody cares about the heavy sword.
my recent games with bolter vet have had higher overkill than actual damage, what holds it back from dominating more is reload and ammo economy but if we did have a new difficulty it would probably still have a lot of the same breakpoints
i don’t think bolter is “breaking the game again”
since when…? bolter buffs are fine and welcome, it is so rare to see it in auric damnation really.
it still suffer of 2 major drawbacks as being slow to pull out, and slow reload and low ammo (not a complaint)
in comparison of other weapons that are way faster to pull out, with a fast reload and that have lot of ammo, where they can easily kill flak, dreg ragers and even maulers. certain weapons even crushers with some builds etc.
On paper, you can kill 3 crusher with one mag, with +25% carapace, Cavalcade lv4, Shattering Impact lv4 and Annoint in Blood.
You have to land all headshots and probably a reasonable amount of crits, realisticly speaking, hard to pull offin a chaotic game. 2 or 2,5 at max is a more reasonable estimate.
All considered that you have total of 7,6 mags and you need the gun also for other things, I don’t see it as “gamebreaking”.
There are much worse offenders.
With Focus Target there is enough dmg to kill 4 crushers with prebuffing and headshots. But realisticaly it will be 3 most of the time with magdumping.
With sniper build there should be more dmg, but it’s not a burst dmg cause takes to aim heads. Dunno, not interested in testing it tbh.
Pull out speed was buffed, +new talent for 25% swap speed.
Slow reaload is also not a problem with Volley Adept
if you play as veteran, it’s not that bad, but in comparison to other weapons that are so quick they still dominate in that aspect.
way easier to pull out a revolver and quickly defeating a trapper with one bullet, with bolter can achieve the same result but it’s actually not the same.
I have not checked my favorite mod, as with the patch all descriptions are not up to date…
But AiB seems to work at 100% until 12.5 meters.
I really think that they should lower the close range to 8 meters like it was by the past.
Everything has been buffed by this… except long range veteran talent.
Talking about zealot is non relevant kinda, considering thread theme. Because there will be vet in your team most of the time anyway, maybe even 2. And vet is the class that is maximizing guns potential.
And overall that fact vet and zealot share the same bolter pattern is a mistake, never will be balanced cause of that.
It’s not the same, because you don’t need to pull bolter away on vet so often in the first place. If you combine magdumping and single shots ammo isn’t a big problem, atleast it’s more ammo efficient than plasma. Ammo can be a bit problematic on Monstrous specials condition, if you are the only one who deal with bosses, and if you missed ammo crates.
I just think they should reduce damage bonus to 10% and increase range to 15m (and reduced efficiency up to 20m where it would hit 0). Readjust some weapon as need.
Personally I think that damage bonus is so large with a node so easily accessible it kinda breaks balance between Vet and Zealot on a lot of ranged weapons. Brauto, autopistol and primarily Bolter.
It isn’t really that Zealot is too powerful with it, it just that it’s way too much power on a single easily accessible node so it makes balancing the 2 classes hard on some weapons.
It’s kinda relevant. Zealot has way better overall synergy with Bolter. Pre-buff Bolter was a better weapon on Zealot, and a totally fine pick thanks to several very strong interactions and synergies.
I understand your concern, but I feel it differently.
Must say that AiB is not a mandatory talent, far from that.
The right of the top part of the talent tree is more appealing for me.
And even if the bonus looks good, and even with the +20% against infected and unyielding just after this node, I don’t feel it like the mandatory talent.
This fits really the zealot role, being in the first line. Also, at contrary of the veterans, the zealot cannot go full ranged (but veteran can go full melee and still be better at ranged than a zealot).
Even on my agile tactical axe build (a build I truly love actually), where AiB could give me a huge boost, I have not picked it.
Usually I pick it to get to Restoring faith on a martyr build or to get immolation grenades or eventually to get the nice bonus against infected or unyielding… but picking AiB for it, no, really I don’t think I did even once.
Yeah, I kinda see it differently, but I agree it isn’t mandatory.
This is what I mostly have a disagreement with.
On Zealot I usually do around 400k ranged damage with with brauto (agri, IDK what’s the new name and 0 damage blessings). Comparatively I usually do 300k on a Vet melee build (rightside) that do have gun synergy and around 400k+ on a mid+left hybrid build (laspistol VoC for example). All on auric STG/Maelstrom numbers.
They are quite comparable IMO and with weapons like Brauto and Bolter definitely wins out on Zealot for me.
You can go for Exa on Vet of course and get more damage on Vet, but you are sacrificing a lot of melee power and survivability by that.
On a side note Vet also has a more close-range orientated side (right) and it sadly doesn’t offer good (if any) synergy with things like autopistol, brauto or bolter which are the main close range weapons apart from shotgun (with which it offers great synergy).