(I would love a response from Fatshark on this, but I make no guarantees that there will be one. I think this is an important discussion to be had amongst the community regardless though.)
I would like to know what will happen with Bogenhafen weekly quest rewards and Okri challenge rewards once players have unlocked all of the Bogenhafen skins?
There have been forum discussions about how long it will take to unlock everything given the current weekly limit and 10 Okri challenges, but I’ve not seen a discussion about what happens after. No one has reached the limit yet, but when people start to:
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Will we still receive Bogenhafen chests that in turn give us nothing?
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Will they begin to drop duplicates?
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If they drop duplicates, are the duplicates only for weapons? Or for Character skins too?
Character skin duplicates and helmet duplicates are useless in the current system. Additional weapon skins less so in the current system, but they take up each users limited inventory space. Given that future DLCs could provide more weapon skins, inventory space will become a problem for many more of your users if adjustments are not made.
I personally would like to see weapon skins change from single use to acquire/own and use as often as you want. For me, this would mean changing how the skins are acquired for each weapon. Given that you now have Character specific challenges, I would add to that system and introduce weapon specific challenges that unlock the skins. ie: x Kills unlocks common skin, x special kills unlocks uncommon skin, x headshots unlocks rare skin. (I believe your team can fill in the rest/find suitable challenges for these)
Doing the above would then make additional Bogenhafen chests useless after acquiring all items, so what do you do? The easiest answer is to reward the player with a Legend Emperors chest if there are no more Bogenhafen items to be gained. I personally don’t think that’s a good reward once reaching end game, but I currently don’t have a suggestion that I think fits for everyone in the community regardless of skill.
- If a new DLC comes out that features the same weekly system, will we have 6 weeklies? Or will the weeklies be random with what chest type is given?
Random chest type would not be suitable. You’ll receive a lot of negative feedback with a choice like this, but at the same time 6 weekly quests is a lot for most users. We’ve already seen many threads created with complaint about how long it takes to finish the 3 current weeklies.
I’d like to see the weekly quests for skins to be completely abolished and replaced with skill or play time options, similar to the current Okri challenge quests for unlocking character customizations. I know that not everyone agrees with this opinion, so I’d really like to see others suggestions or for Fatshark to openly share with us their opinions on the matter. From what I’ve seen on the forums, most users care for Vermintide and want to continue playing for as long as possible. Sharing a similar goal on a now core feature of the game is the only way that I see Vermintide continuing forward.