I’ve just come back after leaving due to state of the game post-launch, and posts I’m finding about this matter seem quite old, so I feel I have to ask in case things have changed - but is it still seriously the case that you can only block 50 people? So once I’ve filled my block list, I have to select which of the toxic assholes, incels and creeps, the guy trying to sell cheats, griefers, and people who use racial slurs are the least bad? If so, if I look up their steam profiles one-by-one and block them there, will that prevent matching in Darktide? (It didn’t in V2, but holding out hope it might here.)
I play most often with friends, but even with 7/8 of us playing we’ll regularly have to fill a couple of spots because bots are useless compared to VT. Particularly rancid players are really the main limiting factor of enjoyment in Darktide, already a reason two of the group of us who have recently returned to DT have given up, and it seems ridiculous to curtail our ability to deal with that.
Yeah, it should just be unlimited blocking. I don’t see why not, right. It sucks unblocking somebody just so somebody else can fill their place, it doesn’t make a lot of sense to me. Interestingly enough, in my almost 5k hours gameplay time… I’ve only really ran into maybe a handful of super toxic people, so luckily, it’s rare at least in my experience. Which is nice. I don’t play with randoms anymore either, unless I have no other choice, but besides that it hasn’t been too bad. You must run into a lot of bad people? My suggestion is to just leave the match or ignore said people, it’s the best solution. Odds are that you’ll never match with them again, besides a random coincidence, of course.
I’m still wondering what are those people that are so bad you need to put them on the list, and where do you find them? My list is empty, and over 850+ hours of play I’ve only met may be a dozen people I could at least consider to put there (those who were lecturing others over voice or chat on how bad their play is, what they need to do in a condescending manner etc); but thought it’s not worth the trouble in the end.
tbf I did list some examples in the post you’re replying to, I’m glad for you that you don’t encounter people worthy of blocking, but its not much help to those who do.
been a while since I put some lowlifes onto it, lately a vet that didn’t get the killfeed he was racing for resorted to barrel yeeting and still came out short.
that made a spot on the list for me since I’m sadly out of reaper drones to send his way
At the very least it should list players based on last time they’ve played the game, but since 99% of the time the social menu does not load correctly anyway it probably doesn’t matter.
If I knew there were a dozen or so players who hadn’t been around for weeks or months I’d probably unblock them so I could fill the list with more smykers or something.
Agree completely with this, would make it far more useful. Especially as, if bans are ever given out, you don’t seem to get a notification that a report was acted on(devs that do this are amazing <3). I had one guy who was making weird sexually explicit comments about me in two runs(left the first, he recognised me in a later one) - and I don’t want to ever get put in a round with him again, but if he’s been banned or just not played the game in a year, that’s free real estate for the latest whelp.
From OP you have people who play with you regularly, so to me, it should be fairly simple to ignore “randoms/fills” during runs. Also, what is causing these types of people to frequent in your games? Do you hot mic/chat frequently? I have not experienced anything like this since launch.
Also what game mode is this happening in? Havoc by chance, quickplay?
Strange series of assumptions to make, and frankly it seems, dishonest misreading of what someone said. I’ve called nobody out to call them names in the first place for one(this doesn’t seem the appropriate place for a witch hunt afterall). If you’re that committed to a blocklist being limited that’s fine, your feelings about it are as valid as anybody’s, but you’re leaping to bizarre conclusions about a stranger being ‘conditioned’ to act one way or another based on nothing, so seems pointless to engage further, all the best, have fun with the game etc.
Aye, that’s how I feel about the just play private with friends and bots option, pugs/partials are both a core part of the game - and when you get a good(not necessarily skilled) randos, a fun part of the game. Intentionally cutting yourself off from that part of things isn’t a solution for limited ability to block, nor inadequate moderation.
No, you can have whatever long block list you wish, what difference does it make to me? I was just genuinely curious what kind of sorcery is involved here, that makes a 50 item block list fully filled in a game where you may see people actually talking / chatting to each other beyond trivial “gg wp” may be once per 10-15 missions? I never realized I was surrounded by so much evil in all my 800 hrs spent in the game, with nobody to put on mine.
I didn’t get a chance to respond to this. I’ve been playing this since beta, which is about 4-years now. Nearly 5k hours is a long span of time, especially in this game with that many matches… Eventually, the list does fill-up within that time frame, right… the 50 cap isn’t that much in the larger picture, people with less hours or play casually won’t really find this to be much of an issue. But for the players who are more dedicated it wouldn’t hurt lifting that cap, because if they play more, you eventually bump into more people that are questionable to put it politely. These aren’t necessarily people who slander in the chat, although there’s been a decent number of those on the list. Some are trolls blowing up barrels or poxes in your face on purpose as well, or generally people just being annoying too, there’re a bunch of reasons it all adds up eventually. I’d rather not play with these kinds of people at all if I can help it. Plus, if anything, there doesn’t have to be a specific reason as well, maybe I just don’t like the way that they play? It shouldn’t matter one bit the reasoning behind it, honestly. Having the cap lifted doesn’t seem like a big deal to me in my mind. It’s not too often I block people anymore nowadays, but there’s the odd time here or there.
As I said before some time ago, I’d like to add a short reason to each of my blocks, so I can evaluate them better if I want or need to remove some of them, eventually.
I’d give it about 0% chance of happening, but this would be so useful in any game - being able to differentiate between racists, griefers, trolls etc. and somebody you just had to block because their mic was annoying and you kept being put back into their games, would be incredibly useful.
trolls and griefers definitely get on my list, they’re the last person i want on my team. quality is random anyway as one can expect from quickplay, sometimes you have an amazing team that blasts through everything and sometimes you have free range chicken.
i may block clueless players for a couple weeks so i won’t run into them again before they hopefully learn, so it’s nothing personal. like one guy who literally didn’t do anything else than walk forward and smite for the whole mission, must be hell of an entertaining play.
iirc i have 3 permablocked guys in 3 years of darktide, one was an obnoxious stealth knife runalot who will stay blocked as long as this game exists, one blew up barrels and bursters in other’s face, and one called me names for pinging the team to stay together and rescue him later instead of rushing like lemmings.
This happens a lot, way too much if you ask me. This just might be my biggest pet-peeve in Darktide. Actually, just today I had this happen twice in the same match by different people on my team in a Maelstrom. It pissed me off so much, I literally said f-it & rage quit on them, they were that brain-dead. Shockingly, these weren’t new players either, they should know better by now not to do that. Underneath Havoc’s, I now refuse to engage with poxes when I have to play with randoms & not my pre-made, I let my team deal with them. That might be shtty in a sense, but idc anymore… I’m just not risking it, honestly. The reason why I’m happy to engage in Havoc’s, because players there seem more sensible for the most part when it comes to that. I don’t think I’ve ever had this happen other than the odd accident.
heh. as i said, it depends on the team. if they’re trigger happy, they can push bursters themselves. i won’t risk especially as scum or psyker to have one go up in my face.
it’s often not that clear what the problem was. people can underestimate how many shots a burster takes, how quick it jumps and how far the blast goes. maybe their aim is bad, the burster is not visible enough when they come to a rest, or silent.
lastly, they get good at what they do fequently, so if they use to shoot everything, they won’t be good at pushing bursters, and avoid it even more, like the smite guy i mentioned.
anyway, it’s obvious when some troll shoots barrels or bursters when there’s no one around except players. at least it’s very rare, as darktide doesn’t have other potential teamkill mechanics.
Yes, but usually it’s randoms below Havoc’s doing this I find the vast majority of the time & it’s probably just either stupidity or inexperience. Like, sometimes there are mistakes made, granted. But some just shoot it, just to shoot it for no good reason. It baffles me silly. It’s like, have you even played other games & realized that shooting them can potentially down your teammates? It’s like common sense in my mind not to do that near others. My trust for people in pub’s is 0, that’s why I quit randoms, it sucks.
Yeah, my rule of thumb at least in my mind is never shoot bursters period, unless literally nobody is around you, which okay fair game, right. Other than that, I’m pretty anti-shooting bursters in a generalized sense. Because you just never know with factors like a player’s health, AoE distance of the explosion, etc. I always play it more on the safe side of things with caution. Yeah, poxes have always been pretty broken & sadly I don’t see Fatshark fixing it, which is a sound engineering issue & seems complex/costly to solve is my assumption as to why they haven’t bothered with it.