I agree with most of what Drago is saying, but gpk’s observation is probably correct. I think the learning curve much higher with a controller and with gamepass players in general. There are several reasons for this.
#1 with the game being free, the number of people that min-max or engage with any forum is minimal, like less than 5% of all people on the forum, maybe a lot less. I would bet that console players in Darktide are near 1% of the traffic here and on reddit.
#2 the default settings are pretty bad. This coupled with #1 puts anyone arguing that the average console player can keep up with a below average PC player on weak ground. I posted a guide for recommended day one controller setting changes. It got next to no attention with two people testing it. One of them responded that they were great during their auric match which they lost. These were basic changes I recommended for a brand new player. The other player said they were far too slow. I clarified that I didn’t recommend changing horizontal look speed, that it should be adjusted by preference, and he said my bad. So out of the two people that genuinely engaged with it, one didn’t even read it properly, and the second was playing aurics with near default settings. These are not min-max people.
#3 mods
Fatshark has official support for PC mods.
I can never have a red dot on my revolver.
I can’t add a scoreboard mod to track my performance VS the other players to see if I carried my weight.
I can never attack or battle a monstrosity in the psykhanium.
I can never test pushing a poxburster in the psykhanium.
The last two are especially bad because there is no single player mod for me to test new setups without potentially burdening my team.
Developing skill when fighting a horde or testing a blessing is simply going to take longer, a lot longer. Unreasonable to argue that I can build skill as quickly as a person as engaged as I am playing on PC with mods. If I was on PC with a dot, I’d hit more headshots. Pretty much impossible to argue otherwise, especially with the lack of polish on the controller settings. Well, not impossible, just unreasonable.
There are games with a split playerbase without crossplay that develop the versions in parallel. They look at stats and balance weapons and builds according to the playerbase’s performance. They do not have version parity and make very different choices between versions.
I will disagree with gpk on one point, the massive increase in difficulty has caused the entire playerbase to falter dramatically, not just console players. Since I started peeking in on this thread, I started trying to predict if a player is on PC or console, and I have seen no pattern. Everyone on damnation is having extreme tunnel vision, getting panicked, and generally doesn’t have enough breathing room to even have the opportunity to clutch. They just go down like dominoes. The AI director changes have the playerbase shook and they simply aren’t adapting. If this keeps up you are going to get your wish and the entire playerbase is going to contract.