Yeah they need to have SC as a base reward on higher difficulties. Especially as higher difficulties POIs spawn more stratagem weapons and samples. I usually did diff 2 or 3 with friends and got like 8000 SC farming with them before the exploit with saving mission states was removed.
On higher difficulties you’re avoiding POI’s a lot of the time because they’re not worth it. Not worth a bot drop and a bug breach for a stalwart hidden in there.
Yup that’s exactly what I’ve found in my hours of POI drop rate testing. I did one last round after the Sony thing, before they walked back the login requirement and I’d already uninstalled for good.
Drop rates seem to be stable since launch, still about 33% chance per spawn point in a POI at level 1. Rare samples drop in POIs starting at 4 (iirc), so I’d expect the drop rate on 4+ to actually be lower. Never tested because solo farming at higher diffs is too much of a pain (and completely unnecessary).
Farming warbonds from POIs at level 1 still seems to be the fastest method for that too. Just ain’t much of a game!
I had success with groups of 2 or more on diff 3. You spread out in teams of 2 for the vaults (doors requiring 2 people). Avoid objectives and outposts/nests. Pick maps where the mission and nests are to the sides if possible to focus on the POIs. Pick maps with flat terrain and good visibility. You can crush it pretty fast. Even without mission stats saving, still faster to quit and not complete the mission and extract.
That was past me… I got about 6 months before I may have to revert to my old ways… If they don’t change the SC farming to be equal as a rate per minute on higher difficulties
“The funny part is that the HD2 team knew about the sony thing way before the news came out. Not releasing all your content on release day and instead drip feeding it to people to make them think you’re actually producing new content really fast is such a good marketing tactic. Had almost everyone fooled.”
It seems there is no avoiding the call of Democracy… I’m sure SEAF has some tools to help with that… like an airburst launcher with no safety mechanisms!
Honestly im hyped for the next warbond since i assume it’s going to be toxic based.
Give me that sweet sweet toxin spewer from the first game.
Skipped this Warbond since “Ehh” but actually excited to see what is coming next. Also seeing the CEO step down to a different position so he can be more community involved is something.