Been playing Helldivers 2 recently and

The Automatons done hacked your Super Destroyer :pleading_face:

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It more like a Sinclair c5.

th-1676933910

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I did wonder, I thought that was an incredible feat of democracy.

This is the one and only reason I need tbh!

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Hey! Whoa!

1K replies!

I feel two minutes of free time are in order, to celebrate.

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That’s fair.

Bug players still cost us this Major Order, though. I’m not very happy about it.

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I’m aware this person permanently ignored me, but why would you use a ballistic bulldog? Limited ammo, minimal overall dmg. Was it buffed? Anyone know?

For me right now, this is why i prefer dt over hd2. Melee game is more rewarding.

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By Ballistic Bulldog, dyou mean the Rover? Or the Ballistic Shield? Or is there something new? Iv not played in a few weeks or so.

Excuse me, guard dog

Ah thought so.

For me personally I prefer the ballistic one over the laser one as Iv been killed and seen the laser one kill its owner too many times to like it. The ballistic one is reliable and in my experience much safer.

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It would be great they *had a toggle option…

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le typical fatshark communication after their nice long 4month vacation
image

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Yeah, because it’s reloading more than half the time… the rest of the time it’s pinging off hard targets…

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The Ballistic Guard Dog has WAY higher damage and… by the time it runs out of ammo you should’ve already either resupplied or another Ballistic Guard Dog will be available.

Both the Ballistic Guard Dog and the Las Guard Dog are viable, I just use Ballistic Guard Dog for my Plasma/Breaker builds and Las Guard Dog for my Las/Blitzer builds.

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It reloads pretty quick and Im not letting it do all the work, its a Guard, not a WMD :stuck_out_tongue_closed_eyes:

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So HD2 is finally hitting its problem phase - it is still a fairly small company/dev team, and the pace they were setting for themselves is letting the cracks begin to show.

That being said this seemed to take Sony attempting to kill the golden goose and potentially doing something lawsuit-worthy re: PSN requirements while selling the game in non-network countries to open the game up to more criticism.

This is pretty impressive considering how long it took for a ‘big’ problem to pop up tbh.

HD2 built up goodwill through sustained communication and lots of good content with very little to interrupt the gameplay loop of ‘drop in, kill things, die, repeat, finish objective, get medals’, so it’s difficult to make the community very unhappy (outside of Reddit being the usual festering cesspool). But balance problems (including one dev getting the spotlight on them for their philosophy seemingly being player-hostile), rushed-out content in the form of the new battle pass stuff, and unfixed bugs are starting to accumulate.

I think HD2 can pivot, and they seem very receptive to consumer feedback, so this is almost certainly a bump in the road. Player numbers are likely to decline overall over time, probably reaching a stable balance around 50-100k, but that’s a normal part of a live service game and it’s frankly astonishing the game has maintained its numbers so long.

What’s their secret?

Well, for one, they’ve got a CEO who seems to actually understand human thought processes doing the nearly impossible by not making an idiot of himself on Twitter, a lot of open communication, constant patches, and a clear commitment to making a fun game.

Fatshark should learn from Arrowhead here.

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While I agree that I think it will get better, it’s still important to not count your chickens before they hatch.

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Is it really comparable though?
In HD2 they have seasons or “Warbonds” That can be earned in game. On difficulty 7 (my casual difficulty) I was able to find 20 super credits throughout the entire mission. Diff 7 is not everyone’s base, so can we assume the average is 10/mission? (Or does it not scale with difficulty?)

Anyway, at diff 7, it would take you 50 missions to get a new warbond. Plus all of the armors that cycle through every day in general requisitions. I have to wonder how many people fork up the cash for weapons that perform differently, different armor sets, grenades, and squad buffs.

Darktide does not have such a system. But, if they did, would you pay for it? Do you think others would? How could FS (using its current itemization process) implement this? Perhaps give out weapons that have the same stats per pack, but if you wanna find your own weapons you still roll? This way, everyone gets what they want:

RNG guys keep their RNG weapons and their search for quirky fun weapons, and then there’s the guys who want the “ideal weapons” in which, these packs would provide. Assume each pack costs 1000 units, Damnation nets you 20 units, Heresy, 10 units. And that’s if you find them.

What do you think? If you want FS to adopt the AH model, let’s talk about it as it would apply equally.

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It does not scale with difficulty. That is why the fastest way to farm Super Credits is on level 1.

This is actually a problem I have with HD, is that it punishes you for playing on higher difficulties by making SC harder to get. (I believe you can get 50-60 per mission? However lower difficulties with smaller maps will have to search less, and fight less to get that reward. Additionally lower level mission can be completed faster, which means you can get more SC as well).

And considering that weapons, grenades, and boosters are behind that system I kind of have a problem with it. I don’t want to spend an hour farming SC on a level 1 mission.

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