So, my favorite character to play is Saltzpyre in his Zealot career, I love how he plays there. That said, I’d really like to see either his active ability, Holy Fervor, or the weapon trait Swift Slaying, changed in the future to help make him more balanced.
Currently, Holy Fervor boosts attack speed by 25% for 6 seconds as its main feature, allowing him to do 25% more damage for a short time, if used well. Swift Slaying, the weapon trait on orange weapons, gives a 20% attack speed boost for 5 seconds on a critical hit.
The problem with these two mechanics is that Swift Slaying’s power seems to undermine the power of Holy Fervor. Since Swift Slaying lasts for only 1 second less, and gives nearly as much attack speed as Holy Fervor at a significantly higher rate, it feels as if Saltzpyre’s Zealot active isn’t particularly important.
I’d suggest reducing the power and/or duration of the Swift Slaying trait - if I were to guess, i’d say 10% attack speed increase for 2 or 3 seconds - so that it fits in line with the usefulness of the other weapon traits.
I’m loving the game so far, and I plan to continue loving it for a while.