Kruber’s Mercenary passive does the same thing but for the entire group when hitting 3 enemies at once.
Weapon trait that gives 20% attack speed on crit.
Arent these class skills supposed to be entirely unique and powerful? Whats the point of Holy Fervour when the above 2 ways of getting attack speed is a lot easier? Sure it has a charge but it doesnt knock enemies back or down. It feels like a very weak design for a class skill and should be buffed.
The zealot is supposed to go into a holy rage of smiting right? So here’s a suggestion…
Remove the charge
Keep attack speed bonus
Add 100% temporary health during the duration
Heal missing health for the % of temporary health lost at the end of the duration. (Say you lose 40% temporary health during the duration, you then heal for 40% of your missing health.)