Announcing Unlocked and Loaded - Update (September 26, 2024)

February 2023. There is a working one you can get on Nexusmods. Works like a charm!


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EDIT: BEATEN TO IT!

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Nope, existing gear all stays the same:

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umm, beg your pardon? xo

has there been any info on how existing collected blessings in your account’s blessings binder are going to be converted to weapon mastery/xp? Is there more weight on tier IV’s blessings, does having any tier I, II etc. blessings matter?

Man another full month wait is a bit wow. Don’t rush it and make sure you get it right is one thing, but that was literal months ago, if you drag your feet THIS much you build unreasonable expectation for the update.

Cause if it’s taking this long it’s gotta be really good right? Right?!

I’ll be happy when the weapons are fully customizable let us choose the stat distribution or modify currently owned weapons. also if this new system has capacity cost on blessings that prevent us from maxing out the perks and blessings to the highest ranks then the locks are still there and is a good will destroyer.

Damn, I wish they’d make trinkets more interesting

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@FatsharkStrawHat Will the Disgusting Duo condition be included in this update or soon after? It would be an interesting challenge for a team to have to battle two full strength monstrosities at the same time, almost like battling the Karnak Twins.

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This is part of the reason I want an open beta before release. We need to get this absolutely right before it’s entirely out.

As for the “group finder” system, it’s not quite clans, but I suppose it’ll do for now.

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Just let us move our weapon skill points about. Kinda bizarre that isn’t going to be default.

Each stat should be a slider and you can move each one individually. If weapon is mastered then you have a pool of 380 points to distribute however you wish… Even putting a stat up to 100 if you want to sacrifice another stats performance. But then of course you can just slide the 100 stat down to 90 and spend those 10 points on other stats.

(If 80 is still the max then please for the love of god just make 80 into 100 so that we have true 1-100 scales). Having a maximum of 80 instead of 100 is just really weird and nonsensical.

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I am going to start cheering when I see how long it takes to master a weapon.

The changes to the social aspect are way overdue. Happy to see those happening. I hope some easy way to add those people will finally make it into the game too.

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actually they will be unlocked fully!
as said in the Intro to Itemization Post

Edit: darn someone beat me to it

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Trains are cool. You do have pretty stiff train competition from, of all places, Necromunda: Hired Gun.

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I wonder if we’ll have insta death mechanics when falling off of it.

The shorter mission length though may make a lot of people pick it when it’s available.

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Hopefully a simple request regarding curios: can fatshark make it so it’s easier to obtain, say, 17% toughness or 21% hp bonus curios for example? The thought of having to check the requisition every hour and casino style rng at the ingot store does not appeal, especially if I am going to level up other classes.

If not, an option to pay like 9,000-50,000 dockets to get the said curios, or even plasteel and diamantine for them would be acceptable? I’ve lost track how many times I’ve checked the store out of the 2-3 months of playing and only got 2, of the seemingly ultra rare blessing curios.

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Might come in handy for that one zealot penance.

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Do you spend most of your energy on the PvP of Warhammer: Vermintide?

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Please with this update fix the performance issues Path of Redemption introduced and don’t make the game run worse. Is true that the other updates might have had some technical hiccups but is very demoralizing to had some really crippling stutters every game.

New content is good, but some game stability will be great.

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