All you guys need to do is add red weapons. They are locked at 80% on all stats and all perks and blessings can be changed any number of times albeit at great expense, maybe even diamantine heavy in cost to finally give the dual resource system a purpose.
They are obtained from Melk via specific request. You ask for red Rashad axe and it opens a DRG-like assignment. You fill up a progress bar by whatever method, collecting books, completing missions, etc. and at the end you get it. Make it hard to get too. Why not? Relics should be hard to obtain.
But this strikes me as a rather easy system and the level of effort you are putting into things suggests a far more significant rework where you over-think and over-work everything and it just leaves everyone pissed including the people who donât even mind or care about the current system. Please donât do that. Most times, simple fixes are the best.
EDIT:
That is why I suggest 80% for the maximum as it wonât require any rebalancing. Hell, we already border on too strong anyway ever since the talent patch, ergo the endless stream of elites everywhere.
It also keeps with the VT2 model where an orange item could be just as good as a red if you got lucky with the roll. Here, itâd be a difference of 20 points at best but still a similar idea.
Eh⌠This is just stupid. Do you want a good itemization system or what? Or should everything just sink and you would be happier?
Then pressure them on that, not this ridiculous âOh no I have to wait 2+ more months!â.
The past weeks people were memeing about FS not communicating anything, now they give some info, and everyone start doomposting.
They given us a timeline, and some promise that they will keep in mind forum feedback (which they always do) and that they will make sure to test with a wider community instead of the âcommunity testing teamâ. @FatsharkQuickpaw even said they are working on a dev blog for itemization for godsâ sake!
That would work for me. I guess it depends how different the items and systems are in the rework but this would work.
Void Crew actually just did this with their perk overhaul. Giving players who had excess gene points special XP crates to use for cosmetics instead so they didnât lose effort put in.
Both of these are things Fatshark already said, or which the community was pretty convinced would be the case.
Last month they said that itemization update âwasnât guaranteed to come out on the 25thâ which everyone (correctly) took to mean it wasnât happening until Fall because FS spends July and August on vacation. They also said they were working on an itemization dev blog a month ago.
This post weâre all mad about contains essentially zero new information beyond âwe pinky promise weâll pick some new people to playtestâ with nothing on who theyâre gonna prioritize or how theyâre gonna pick them.
EDIT: Let me make this clear: people want communication. This? This is not communication. This is confirmation of stuff we already knew.
When people say they want communication, they mean they want to know whatâs going to happen next and when itâs going to happen.
Thatâs what I mean. There are hundreds of examples of how a good system could work and how you can transition into one. Fatshark isnât reinventing the wheel here.
I feel theyâre always taking an absurd amount of time in order not to make a single mistake (from their pov) and deliver a perfectly fleshed out solution, without keeping in mind that they might have made a mistake early on, which keeps costing them absurd amounts of time to reframe.
I wonder if they ever heard of iterative working. Nothing stops them from spending a month or two to come up with a concept or even split the team into two to come up with competing ideas and then presenting them to the community to get feedback and iterate the next step.
Game will be out for 2 years in November and having serious issues, maybe thatâs why. Claiming to work with the community while in reality they work with like 10-20 handpicked people. (guess why?)
Gee, I wonder why all the negativityâŚ
The last update we got was cosmetic - penances isnât actual content. Every update in between otherwise has been paid cosmetics. Months since actual content update. Now content pushed even further back.
What are you guys even doing anymore? Are we really that out of touch with reality?
A competitor studio walking distance from Fatsharkâs front door has put out more content for their 4 person coop shooter (built on the same core game engine) in two months than Fatshark will have put out all year by the time Q3 and this update rolls around (assuming no additional delays).
Fatshark has already tried to tackle Crafting before, utterly failed, and literally all we have is a nearly identical statement about intent and some vague mention of âafter summerâ. If we take Calendar summer, thatâs likely to be late Sept or Oct, so 3-4 months, not 2.
This game has already been bleeding off players, with the current online player count nearly identical to itâs predecessor VT2, while the competition enjoys 10x+ as many players.
Taking nearly two years post-launch to sort out the single most high profile issue with the game, and offering nearly nothing concrete to look forward to or get excited about, doesnât inspire confidence and isnât going to tear gaming groups away from other titles.
We got conformation, new promises to serve us as firewood to burn them on, and a new timeline. This is not 0 new news.
If we donât get itemization dev blog again for a week or something we can poke again, but honestly this amount of negativity is just toxic.
As do I. Now I know for certain, theyâll take their sweet a** time with it (thankfully) and release it in fall, and that they are working on devblog about what they want, so we can discuss some actual stuff on the forum.
Iâm all for laughing at FS incompetence, broken promises and whatnot, but this sh-t is just counter productive.
To be fair, âNo crafting, ops normalâ is better than nothing in a lot of cases. If the situation were silence until next weekâs update and there was no itemization, people would still be shaking sticks over the fact that the last comm said maybe it will be in this update.
I mean stick shaking is happening anyway, but this is one less stick that can be raised next week.
I donât mind the delay so long as it means everything I spent 1300 hours grinding isnât rendered worthless because brunt can now cough up weapons that go above 380 rating or something more stupidly time consuming, remember divsion 1 insured a lot of weapons by introducing a station that letâs you fill your stat bars to max, the less time I spend crafting the better, hopefully the delay means more actual gameplay stuff can be worked on and fixed, spawns are still not working properlyyyy
Not that they didnât post their ideas four months ago, so maybe they could have gotten the feedback they needed, that would have kept them from developing yet another system that they needed to scrap / wasnât good enough?
Darktide has 7 different people with C-Suite/Director/Manager/Lead titles credited for Marketing and Public Relations roles, above and beyond CMâs. None of them appear to be interested in managing the messaging and perception of the product or involving themselves with the community.
Fatshark delivered, by your own admission, an underbaked and unready product a year and a half ago, charged full price, still havenât delivered in full, are spending the better part of an entire year producing mostly filler content instead, and at this point we still have no more idea whatâs in store than we did months ago.
In the business world, when you deliver a sub-par product and donât keep people adequately informed and keep producing stuff nobody cares about, they tend to get mad. I donât see any reason why thatâs not warranted here.
We canât know that, because their word is worthless (read their first crafting devblog and compare it to the system we got) and theyâve released nothing.
Ok, whatever. Keep asking for more communication while doomposting constantly whenever they open their mouth. I tried to be logical here, but it seems as always itâs for naught, and FS doesnât deserve more white-knighting from me anyway.