Thanks for clarifying that the itemization update will be post-summer.
That said, please convey to whoever is managing Development priorities that prioritizing Ice Picks and Penances for the majority of 2024 while pushing the itemization content that far down the pipeline was probably not the best use of such dev resources given the state of the game and attitudes of the userbase.
Because to be blunt, double barrel shotguns and green bombers aren’t going to pull me or anyone in my gaming groups away from DRG or Helldivers. Knowing that itemization isn’t going to be until post-summer is basically telling me “forget this game exists and don’t check back until Halloween”, and by that point reigniting interest is going to be increasingly difficult.
I don’t even care if they make a higher ceiling for items if you could gasp convert your play time into some kind of way of acquiring better items over time.
And not scratch cards/lottery tickets that have to be played (and win) several times to get 1 ‘decent’ item.
Come on guys, what’s all the negativity here? We have a chance to have a better itemization system later over a bad system sooner. That’s a win in my book.
The whole problem with darktide was that it released too soon…
Too little, too late. Claiming to work with the community, but refusing to post ideas to actually get feedback on. The game still not really being in a fully finished release-state. So hopelessly slow, and so hopelessly inept that they made the silly boss fight, silly penances and a gas bomber before they tackled crafting.
Releasing a core part of the game that should have been there at launch 1.5 year ago in a premium game with some of the most predatory monetization in the industry isn’t a win, it’s the freaking bare minimum.
Nah. This has come up as a possibility among my play group (all of us well over a 1000 hours) and was met with universal agreement of uninstallation if this were the case.
My weapons aren’t perfect but I’ve spent a lot of effort and resources accumulating them. Me and my group have gone out of our way many times to suck up all the shinies on the map where many others will leave a large plasteel just sitting in the chest they just opened. To be reset to be at the same level as every other player would be the ultimate “disrespect of my time” that you guys are always whining about.
I wouldn’t feel im having a negative feeling i more of “mixed” would be the best way to describe it.
On one hand it would have been nice to get some news sooner. On the other I’m glad we are getting any news what so ever and maybe it will be a sign of more commu- Ok i can’t even be that optimistic.
I’m hoping the dev blog on the weekend will be ok, im hoping the update will be good, im hoping we get more info on the upcoming itemization changes but it’s a bit hard to be optimistic when it feels like trying to get hens teeth in regards to information every time.
Out of curiosity I’ve checked the discord the past 1,5 hours and it’s full of people defending everything Fatshark does and seeing no problem in their behaviour at all.
If this is the pool they source their playtesters for feedback from I don’t have any hope really. Guess I’ll be checking out for another year. See ya lads.
making it so we don’t have to run around with our heads cut off to get crafting materials during missions would be fantastic. It would also be great if it was implemented in a way where players who don’t want to grab any (pretty much everybody now) wouldn’t negatively impact the players that do (and vice-versa). And no more empty chests ffs.
You appear to have answered your own question. The game was released too early, and 18 months later still isn’t finished.
And instead of finishing off and cleaning up core systems like crafting quickly, we’ll be at Q3 of 2024, nearly two years after release before that’s addressed (and we have zero idea of what that will look like or what will be involved aside from almost word-for-word copy-pasta of what Fatshark has said to players before, about wanting to change a system clearly intentionally designed to do what Fatshark says they don’t want it to do) and instead we’ve been getting complete afterthought content like Penances and Double Barrel Shotguns prioritized.
A simple solution would have been to depricate old weapons and award each item a value based on rarity and perk/blessing level. So people can cash in anything from the old system and be immediately able to fully utilize the new system to deterministically get what they want.
All you need is some random “Omnissiah requires you to give me these weapons for xy” line from Hadron and it’d be done.
There’s no excuse for taking that long really. Especially if you’ve been thinking about this issue for more than a minute, let alone year.
I meant the playtesters, edited it for clarity. I don’t have much hope given the current trajectory. Who knows, maybe it’ll be better in a year. I’ll just check back then.