Title slightly misleading: this isn’t a conspiracy thread. I was just wondering if we’re gonna get a part 2 to the Q&A we got last time soon.
I was honestly a huge fan of including the unfiltered questions, including some rudely phrased ones - it shows that you’re taking all feedback seriously, and not selectively choosing or overgeneralizing.
I’d like to get another look at the more developed crafting rework you have now, and even a public beta if possible, to get direct feedback from as many players as you can. Historically, a lot of new features have been underwhelming, broken, or just plain bad, because I don’t think there’s enough testing being done. Large communities are pretty good at cracking things open and finding all the exploits and bugs!
Clandestium Gloriana and the bolt pistol come to mind. One is unoptimized and has a boring side character, while the other is a weaker option compared to its direct competition, the almighty ADS revolver.
I believe the crafting update is going to be THE save or die moment for Darktide. It’s been the biggest pain point the game has had since launch, and its changes should rightly reflect this. It’s going to decide if people think it’ll be worth their time. I, for one, would put the game down for good and continue to recommend against it to my friends if I was disappointed.
So, y’know. No pressure. Delay it a month if you have to.
The itemization update was set to release in september, which i remember because everyone laughed they’re going to release it right after space marine 2.
Though i cannot find the source.
Darktide will not die. At least not anytime soon.
Unless valve suddenly announces L4D3, i dont think fatshark is or will be in any trouble whatsoever.
Heresy. Swagger is unbelievably based, having single-handedly found the joint in the middle of an all out war with traitor-backed heretics. He smack-talks Grendyl’s interrogator and takes the living fuels out of Hadron with a very detached attitude. Unsure what exactly would qualify as interesting, this being boring. Otherwise, eagerly awaiting crafting news & updates as well.
For my tastes, Swagger simply doesn’t have the right kind of mystique about him to make him interesting. He’s someone I know literally nothing about, likes to say mildly cryptic things that don’t mean anything, and he’s supposed to sound cool and edgy cause he’s chill like that.
But alongside all this being boots-on-the-ground, he never helps. He just chastises you for being slow. You’d think at the very least he’d be up on the rafters shooting the occasional trash mob with a laspistol while you move forward.
He’d be better if his dialogue was better, like when you’re riding the train and Rannick asks ‘how did you find this place’ he replies ‘don’t be shy just ask’ Rannick says again ‘how did you find this place’ and Swagger being the only thing cooler than cryonic rod says ‘lol I’m not telling’. I’m pretty sure there’s better dialogues in Sonic fanfictions.
As for news bah did you just attempt to muscle in on the non communication? Be happy we get Strawhat telling us ‘your complaint has been logged’. If you want to know about the game you should have been part of their play test group! The secret invite one, playing the game doesn’t count.
Umm, he’s actually one of the few people showing a bare minimum of sympathy for us? After all, we do get promoted to (unironically) “fine fellows” from “varlets” or “rejects”. Also it is implied he does plenty off-camera in terms of turning off air defenses and such. He clearly got his own hands bloodied in various ways while finding the location. Not sure why he’d have to go action hank and be reminiscent of early 2000s immortal npcs shooting into infinite closet spawns in order to be interesting. For me, that in itself would be quite cringe.
I’m pretty sure Swagger’s phrasing is in fact “You’re not cleared for that information”, which is delivered after he deliberately baits Rannick into asking the question. Stylistically and narratively this in a very different dimension from the way you paraphrased it, given that Rannick is supposedly Grendyl’s second in command.
uh yeah that’s the joke. that the first time he’s asked the question that wasn’t the answer. it seems like the bad comic relief angle was focused on giving him any…swagger? the rest of the time its just ‘uhh the zappy things’ and ‘did I disable the auto defenses? D’oh!’. Maybe in a different mission or a dialogue overhaul he’d come across less dopey.
When I see commentary such as this, I regard it as opinion by each individual players experience, as in my own opinion there is ways I made BP work for me, yet nobody would believe me because of the meta-fetty revolver enjoyers. As for Clandestium Gloriana, I must ask: what is unoptimized about it? Is Swagger “boring” just bc he is some new mysterious side character that is overtly “snarky secret agent man”? Are players just not into how stories can build on things over time these days? We barely know the character, let alone more of what they will unfold with his story (much like how there were people were all up in arms over Rinda and the Herald Of Admonition debuting another developing story), how come we are having players get all upset over content that is being revealed that is giving us more of a story than what was launched at first?
I do not feel like appreciation is given to games anymore, especially when they have broken ground in a franchise that started on a tabletop. That and how we get interesting new stories, backstories, lore, and perspective in a vast universe that is a compound of original material as well as inspired by other things yet turned into its own iterations in a “grimdark” universe.
We all are fingers crossed that the next DLC patch is the win-win for all, and I am anticipating if there is anything else they are bundling with it that will positively surprise us.
I saw a lot of complaints (and experienced for myself) that the map ran very poorly on release. This game already doesn’t run very well even on a computer like mine, which is pretty good if I say so myself, so Gloriana could get nearly unplayable.
Because none of this feels creative to me. All I saw with Rinda being the Herald of Admonition is a quick asset flip to try and get more people playing the game, not a new story beat about the curse of Nurgle. Plus, I feel robbed having my victory over hard mode twins be decidedly noncanon because one of them is alive again for some reason.
When I pry into Swagger’s lines, he says nothing of value. He’s a copy-paste of every rogue in the dark corner of the tavern whenever you start a new DND campaign. His mystique would be more mysterious to me if I knew more about the setting of Darktide, but as it stands now, he says some fancy words that mean nothing.
You can’t just have the character mysteriously say “The thing…” and expect people to be interested. You need to have a fully built setting for said Mysterious Plot Object/Person to be relevant in. Darktide gives no context for its setting whatsoever. I didn’t even know current Moebian Steel was inferior to its past iterations until Clandestium Gloriana came out, and all the mission controls are acting like it’s common knowledge. I didn’t miss anything, the information wasn’t there in the first place.
It is not enough for a game to simply be part of a major franchise with a unique idea - this idea must also be executed well. Gameplay-wise, Darktide is FANTASTIC. I love everything about it, I wouldn’t play for 660 hours otherwise.
But it doesn’t really feel like a 40k game. The Mourningstar may as well be a mall with all the vendors in their little kiosks offering me pretzels baked fresh. Nothing about the universe is expanded upon beyond “hey there are other things we rejects are having conversations about to remind you it exists”. I don’t want Space Marines, but I want more context.
Me too! If it’s great, I’ll play for 600 more hours.