I have to agree. They could at least tell us more concrete information a month before an update for stuff like the class overhaul and tease content.
The fact all they can tell us nothing beyond ‘we know nothing about what is coming up except its going to come out in fall’ indicates there’s nothing there. Despite teasing an update for the better part of four months (what happened to itemization following right after the penance update, huh?), and a dev blog for a MONTH, they still have nothing to tell us.
They’re absolutely either stuck between the demands of execs and the consistent feedback of actual players, or they simply don’t have anyone developing the game and able to do anything.
We don’t have proper itemization in the game where the main purpose is min maxing your items. Almost 2 years in. Still no new classes, weaponry pool is not expanding properly either.
Allright, fine. I wasn’t really planning on writing anything here, mostly because I tend to share @Nish’s attitude that more negativity isn’t particularly helpful. But honestly, on this particular issue, you (Fatshark) kind of have it coming, and if I’m going to give an opinion I’d rather be honest anyway.
I’m glad that you consider itemization important, and it’s good to get some information on where things stand. If the crafting rework needs some more time in the oven before you’re happy with it, that’s fine. That said, I’m not really looking forward to the new weapons that are coming out, because I know I’ll have to engage with your current crafting system to try them. Unless they have an incredibly small pool of blessings, I’m probably not going to attempt to make any of them.
There are plenty of weapons in Darktide that I still want to try, by the way. And this is coming from a player with over 2.5k hours in the game. I just don’t have the patience to farm the necessary dockets and plasteel anymore. I’m keeping my current stockpile until something happens on the itemization front, and until then I’ll just keep being on break from Darktide.
I appreciate your efforts to try and make the game better. I hope you keep it up. But this one’s been festering for an awful long time, and players get tired of interacting with badly designed systems. There are plenty of other things this game could really use (a new class DLC, a balance patch, etc), but crafting is the thorn in everyone’s side right now, so please prioritize it. Whatever else you do, I hope you nail this one.
PS: Give your CMs a raise. Whatever you’re paying them, it’s not enough considering the situation you’ve put them in.
Feels awsome to see some communication even if its only this one sentence it goes along way and hypes me up a little more now when you have described it
made an account just to chime in. another disappointment by fatshark, wish i could say i was surprised. they have to be one of the worst studios in the industry when it comes to supporting their own games.
i will not be purchasing anything they make in the future until well after release and only if they improve their post-launch support. i will recommend my friends to not buy any of their games until the same point in time for the same reason.
i have 1.2k hours in the game and have gotten my money’s worth. but not everyone is in my position (loves 40k, lots of time to game) and so i would not recommend the game currently to anyone unless the same criteria applies to them and only if they are ok with putting up with a terrible crafting system, tedious leveling system and absolutely awful pace of release for new content and changes, both of which are sorely needed.
remember the public apology by the CEO? what was the point of that? by now its been well established that this is the Fatshark way of doing business. good combat, art, music. terrible progression, itemization and post-launch support. at this point it must be intentional.
at least they have their low turnover and flat corporate structure. i like people staying in good jobs (actually a good thing) but through incompetence or laziness i don’t know, they clearly cannot manage their workload to the same pace or quality as other studios.
They’ve never really engaged with the community on the logic behind this choice, but it feels like at its root, it represents a fundamental misunderstanding of why people play the game.
The items aren’t the reward. They’re a mechanic we interact with to help tailor our characters to our preferred playstyles and roles, but the reward is more of the crunchy, visceral combat and tight gameplay that is still some of the best in its field.
Letting us tailor our items within the realm of what we’ve unlocked, removing Hadron’s memetic incompetence from her bricking ‘perfect’ weapons… these things won’t hurt replayability. We play the game because the gameplay is good.
FS devs have created a product that they can absolutely trust in, but it feels like management just doesn’t understand that and thinks we have to be baited and tricked into playing.
agreed, the combat itself is the reward. the crafting system is more of a barrier or a punishment than a reward system.
it cost me 800k dockets to roll a good weapon recently. by “good” i mean:
minimum 70% value on damage-related stats
lvl 3+ on desired perks
lvl 3+ on desired blessings
not a perfect roll, just a “good” roll. is 800k dockets really the intended amount that Fatshark wants its players to spend? is that a realistic time commitment, or a fair one? and we can expect it to improve when, now after summer, almost 2 years after launch? after the crafting system was not even completed for launch?
a terrible system and poor game management to make it even worse, there is no other way to spin it
Some of the best 2000 hours $30 bought me. THAT said…the (un)intentional levels of malice in the itemisation/crafting and the feeling of being “robbed” of your progress are unreal in Darktide. I find it crazy that despite acknowledging the player feedback regarding RNG in itemisation/crafting in Vermintide 2 and PROMISING to do better we are here.
Its hilarious that anyone would believe anything fatshark says at this point.
Bruh, all we wanted was to have our time respected, and not ignored for months at a time, but Martin is too inept to run a company properly. Thanks Martin!
Just a heads up for anyone thinking their opinion will mean anything in the grand design of things. Unless you’re a super fan boy who adores Fatshark and is privileged to be a part of their ‘core’ audience of playtesters in Discord; your opinion of things isn’t going to apply to whatever it is Fatshark is planning unless it aligns with that ‘core’ audience.
I’d like to kindly remind folks that Vermintide 2 had a big balance pass a few months ago where they wrote a blog about the changes. In that blog, and I quote, they stated:
Well, the blog resulted in people being unhappy with certain things. A lot of people that usually don’t bother with feedback decided to jump into the ‘balance’ discourse to voice their concerns with the changes. Suffice to say, the update still went through without much change despite the massive decry from Vermintide 2 players. Some people I play with, permanently left the game because of the ‘balance’ changes - thanks for that Fatshark, Cata is already small as is.
I’m implore you all to consider the possibility that your feedback may or may not even matter to Fatshark when it comes to redesigning one of the biggest core issues Darktide has had since release.