An Update on Itemization

Yeah well, most likely wasn’t they have teams proficient at different things, it’s ilogical to have a team of 3D artist work on balance for example. The penances probably were just way easier to actually produce and therefore faster. But they probably were working on it in parallel to penances.

From the outside, It feels like it’s being worked on in chronological order, but in reality every team is working on projects related to their skill sets.
it’s not actually taking away from different projects because their part in a project can be long done before any other cog is even out of brainstorm phase

kinda how a professional kitchen has different chefs, the chef responsible for meat for example prepares that, puts it on standby, and moves to the next order, he isnt going to help or wait until this one plate is finished.

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I believe that is what they mean

It’s pretty hard to imagine that for UI development at very least they aren’t sharing some resources. It’s also the only way I can really justify it taking this long. This problem has been at the forefront forever, it’s hard to imagine how it’s not ready by now if they’ve literally been working on it for the last 6 months.

Even by their usual standards that would be absurdly drawn out.

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Who knows, maybe the combat guy held some position of authority and had a boner for RNG, hence when he left they immediately pivoted to an actually good system.

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you think so? imo we are keept in a loop, i highly doubt they have anything near the amount of people still working on DT as they make it out to be, (im aware what aqshy said)

They probably started something else already
(who did their board game btw did they do it in house? if so that takes hours too)

not to mention they had the tone deaf trailer with that Indian(?) guy giving themself props when everything was in flames, wouldn’t surprise me if their feedback gathering is totally messed up and they get their feedback way late.

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Because originally Warhammer 40,000 fans still love to play the games, even if a new one is out, its part of the gameplay rotation. At least that is an example I recalled in past decades with hobby gamers vs trend gamers

Imo only trend gamers say that lol

I appreciate the communication you are giving, too many knee jerk reactions from “gamers” when I seen how much work it takes into game development, just as much as my significant other staying on top of projects as an engineer.

I guess “path of redemption” was cut short.

If they add weapon customization together with crafting then I’ll be ok with the waiting, but we all know this won’t happen and they are also not removing the locks because that would be too user friendly.

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even just a cope not overhaul like letting you raise only the tier of a perk/blessing without consuming a lock would take 5 seconds. but I guess they would rather wait for players to check their game out after the summer when yet another core feature might finally be finished.

as has been said, most players would be happy with the simple removal of those awful locks, which were an absolutely counterproductive idea in the first place. not letting people play with what they want, i bet that will keep them engaged?

just let me spec my weapons, no matter if they cost 5x the normal price, but don’t make me look like a moron who repeats what just has not worked.

this way one can actually try different builds instead of clinging to a few weapons because getting them was a matter of pure luck.

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Just completely remove the locks from crafting until your new system is ready. It’s that simple.

If you do that then waiting will be infinitely more tolerable.

It’s probably a day of work and QA. Just do it already and stop pretending like you’ve not see us ask 100000 times.

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The simple answer is that it is too little, too late for a new itemization system for those of us who have played Darktide for over 1000 hours, because we already have good weapons.

We are now at around 4,000 concurrent players (STEAM), which is the same number as the last time the community was dissatisfied with Fatshark.

I don’t really care if the figure is 2k, 4k, 10k, or 100k, because I regard the 4k as the main audience on STEAM for Darktide, but we need to think about how many of those 4k players have a lot of hours spent and already have powerful weapons.

Sorry for rambling, but I’ll say this: a fix for the current itemization system would be good, but it will be even better if Fatshark can attract new players, which they seem to fail to do with their games because they take too long to release fixes that were supposed to be included with the original release.

If they had included red weapons along with a crafting revamp, I would had been excited, but red weapons would have broken the game even more than the skill tree update did because Auric Maelstrom is already easy if you play with a good group of players.

This is my opinion.



This!

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Summer sale upcoming, so quite possibly a healthy %off to grab a few more whales prior to another long break. We all know that fs release early access titles, but have the bare-faced cheek to call them anything other than that.

This is going to please me a lot:

But, I would like that such content drop happens more often.
Tbh, only bolt pistol seems interesting for me. Double barrel shotgun, I always hate this weapon in any game i played. I doubt that it would be different in Darktide. Ogryn, this class is too slow for me.

That was kinda my point. Veterans playing are already far past any hurdles the RNG system thrown at them, and just making acquisition quicker basically returning to VT2 crafting system would be a just horrible. That system was incredibly bad.

Actually making a better system that is an actual upgrade would do much better to entice old players to come back and new player to try the game, even if it comes 3 months later. It would be better for us veterans too to get an actually enjoyable system.

I don’t think a few months matter in this regard. What matters is how the new system will turn out.

Bullcrap, I have one good weapon.

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Literally just red weapons is all I need to be happy with items. I can accept subpar crafting so long as I can eventually get the end result I want in perfect red weapons.

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Veterans still have to jump through the hoops again whenever new weapons are released. Even if you’re sitting on enough mats to make the crafting process a foregone conclusion you’re still gonna benefit from that process not being an incredibly tedious time sink.

Not really disagreeing with your general points just wanted to add that addendum.

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