You can reduce the difficulty at any time. Pick heresy, or derank on Havoc.
No need to make highest difficulty easier.
As I said, there is no shame to NOT play highest difficulty in a game. And if all players are playing it, this shows that the situation is unhealthy and the difficulty scale really wrong.
I have a right to post my review of your review of dissatisfaction. Are you going to deprive me of it?..may not be a right either more of privilege to use this forum.
I donât even remain unconvinced by your claim that population drops because of nerfs. I reject this claim outright. This is a computer game, people try new content, and many simply get bored. There is nothing unusual about population fluctuation here. Every game you ever played loses population over time, even if it temporary increases after new content drop.
You and your buddies, whatever this is coordinated or not, are trying to stir up a response from the community here, which is simply not working. I wonât pretend to know what everyone is thinking, but I personally want the game to have a certain level of balance, be engaging and remain a challenge. The last few years of changes, despite Fatshark efforts resulted in certain aberrations, which become the âmetaâ in the game. Those meta options need to be adjusted, downwards.
The obvious fact is that Fatshark is buffing a lot more things than the amount of things theyâre nerfing
Yet somehow even then⌠When you dare to nerf pickpocket, shout or bubble these players will instantly ignore every other buff Fatshark made, even if the amount of buffs are 3 times bigger than the amount of nerfs
100%, itâs my opinion that Fatshark are slow to nerf a lot of options the general community considers as too powerful when compered to more âaverageâ options. This also resulted in Fatshark trying to compensate by âstealthâ nerfs through stuff like elite enemy HP increases and Havoc modifier changes. It is my firm belief this was a wrong approach, as this just made the gap between the âoptimalâ weaponry and class builds and the remaining build options larger.
What I would prefer is if Fatshark has done more frequent, but smaller nerf changes, and monitor the results, leaving the door open for further downwards & upwards adjustments instead. This would hopefully result in the game closer to the âmythicalâ balanced state, and prevent some in the playerbase from developing a sense of entitlement, that what they consider as the meta choices, is set in stone.
Also I suspect the group which is afraid of nerfs misses is that, if nerfs happen to player options, ânerfsâ can also happen to the enemies and difficulty modifiers if need be.
Dude, youâre writing as if those three screenshots and your few lines were the ultimate proof of your argument. Thatâs not the case.
Hereâs a quick example: a lot of my friends hardly play any games anymore. I could stand here and say itâs because the games released in recent years have gotten worse and worse. But the reason is simply that most of them have families now, and thatâs more important.
No offense, but just because you see a pattern here doesnât mean there actually is one.
I have disagreed with you about pickpocket, however, letâs say that it wonât forbid me to play the game.
In fact, I feel that pickpocket was triggering so rarely, that I donât see now a reason to pick it. I may be wrong, but really I tested that a lot, and I have checked when pickpocket was triggering, and thatâs not enough time to justify to take it if you have to go melee when you lack of ammunition.
I will see⌠(if I can succeed to launch Darktide on Linux Fedora - have to check this evening with Nvidia drivers 590).
At the end of the day, I disagreed with you, but I donât care that they nerf it. I will just adapt. And I welcome nerfs, this is really healthy for the game.
What about the degree of buff? If they can buff those weak weapons and talents over one-third like how they nerf VOC. Everything will be okay. 30s VOC vet is stronger than 40s version. Because las gun got only little bit buff.
There are definitely a few players who get so hung up on the patch notes that they stop playing.
But there are far too many factors at play here. You can only support your argument if you have the necessary data, but thatâs not the case. You only have a few numbers and a hunch.
The only way to back up your theory would be to survey all players and ask why they stopped playing.
And as has been said many times before, itâs completely natural for player numbers to decline. Blaming it solely on the patches is simply wrong. And we mustnât forget that Darktide is rather repetitive for most people, and they tend to quit after maybe 20â50 hours.
Letâs be honest, the worst thing that can happen to a game is when the players decide what should be changed instead of the developers. Sure, feedback is and remains important, but most of the time itâs extremely objective and therefore hard to implement.
Sorry for going off-topic⌠the short answer to whether it has to do with the patches: yes and no, but much more on the side of no. Itâs just hard to confirm an idea like that with insufficient data.