Every time fatshark launched a version with talents buff and new weapons, the average number of online players would reach a high level. When they nerfed something, the number of player always reduced to a low level.
Main timestamps:
Before patch 13, the game was undeveloped and nearly dead.
October, 2023. The patch 13 came out. Maximum number increased to 33k.
April, 2024. Vet and zealot nerf. Maximum number only reached 9k, then quickly fell down.
September to December, 2024. New weapons, psyker and ogryn trees rework. The average online numbers maintained at 10k+.
June, 2025. Arbites came out.
September, 2025. tree reworks but some got nerfed. The average number maintained at 7k until now.
Letās see how it goes after this versionās nerf.
Cool post but they are buffing like 6 weapons and all classes in this patch too. These chinese histrionics are grating. There are about 5 posts up right now all whinging about a completely irrelevant cooldown increase, all written in the same overly dramatic deepseek translated tone, all ignoring that multiple weps are getting fat reworks.
Iād call it a hivemind but thatās a stereotype isnāt it?
Sure not. I admire that game difficulty and player strength are out of control. But the nerf of strength should go with the game difficulty reducing. Look at what player got? Endless nerf will only cause player churn. If you want a game which are what called ābalanceā but have few players, go nerf everything.