An obvious fact

Every time fatshark launched a version with talents buff and new weapons, the average number of online players would reach a high level. When they nerfed something, the number of player always reduced to a low level.

Main timestamps:

Before patch 13, the game was undeveloped and nearly dead.

October, 2023. The patch 13 came out. Maximum number increased to 33k.

April, 2024. Vet and zealot nerf. Maximum number only reached 9k, then quickly fell down.

September to December, 2024. New weapons, psyker and ogryn trees rework. The average online numbers maintained at 10k+.

June, 2025. Arbites came out.

September, 2025. tree reworks but some got nerfed. The average number maintained at 7k until now.

Let’s see how it goes after this version’s nerf.

Cool post but they are buffing like 6 weapons and all classes in this patch too. These chinese histrionics are grating. There are about 5 posts up right now all whinging about a completely irrelevant cooldown increase, all written in the same overly dramatic deepseek translated tone, all ignoring that multiple weps are getting fat reworks.

I’d call it a hivemind but that’s a stereotype isn’t it?

I can’t believe Fatshark reworked Plasma Gun to be more fun and engaging! How much more betrayal can meta slaves take?!

I feel like I’ve been stabbed in the heart!

I feel like Big friendly rock hit mah ballz.

4 Likes

oh my god fatshark please create a separate chinese client with automated buffs every patch

Low player count have nothing with buffs or nerfs.

Its more obvious making up from you and friends than anything.

White Racist Ogryn Troll 2: Electric Boogaloo

What did they say that their reply was flagged and hidden?

the amount of casuals and ā€œcarry me harderā€-attitude players skyrocketed

remaining were more than enough to instantly find a match, with quality players instead of dead weight, go figure :man_shrugging:

personally I enjoyed the later, though I must admit the odd clutch and carry is the salt in darktides soup

an obvious fact every major update players spike, and obvious fact they never nerf hard enough because of cry babies

Sure not. I admire that game difficulty and player strength are out of control. But the nerf of strength should go with the game difficulty reducing. Look at what player got? Endless nerf will only cause player churn. If you want a game which are what called ā€˜balanceā€˜ but have few players, go nerf everything.

Of course it have. Why you ignore what I showed? At mid year of 2024 and 2023, the game nearly have no players active.

Is it because of the nerfs? Hmm…..

It can’t possibly be any other reason………….. I can’t think of anything can you?

forgive me if I’m not mathing this out right but the patch has a pretty solid mix of nerfs and buffs, no?

If not, show your understand.

Sure not. A vet who use the buffed weapons with 40s cooldown VOC must be weaker than 30s but no buff. Most of players will not want to use the other two abilities in high difficulty games.

ok, for starters, how about the fact that for 99% of players there is absolutely NOTHING to do because of the lack of new content? We haven’t had a new regular map since Dark Communion. After that, an entire YEAR went by with no maps, resulting in No Man’s Land. An entire YEAR with nothing new to do for casual players. Nobody cares about mortis trials after a few rounds of trying it / getting the penance.

New class/quarterly big updates always provides a temporary boost (apparently, the intended effect, according to Fatshark: link) and then people quickly realize that the game is still the exact same under the surface. Tons of annoying bugs, sound not working, balance issues (using the same old nonsense meta weapons gets boring FAST) and endgame stuff being simply irrelevant for a vast majority of people.

The rest of us ā€œhardcoreā€ players stick around because the gameplay loop is satisfying. We will stay around for as long as the game remains interesting and challenging.