It’s 100% a selection bias sample; there’s too many variables and factors here. The only people playing ogryn at Havoc-40 are basically gods, plus the game mode has been next to dead for quite awhile too, so less games, also not to mention the fact that they could possibly get carried for wins as well, see? Too many factors, it’s cherry picking at its finest. You have to be great to make it shine in order to win matches. Some even take less than 400 dmg a match and cap a mill+ dmg. However, even these players get left in the dust if they’re paired with equally skilled teammates playing the other classes. When I’m ogryn I’m the top of the score, I’m in a very small minority of players that can pull this off. When I’m any other class it makes my performance as ogryn look cute by comparison. Win rate is such a bad metric to determine sole performance in literally anything or one particular class alone. It’s such a small relative sample size, Havoc-40 runs or less are not that common, period. In my experience playing almost 4k games so far, guess who is the most likely to go down a million times in a game? Yes, ogryns. This proves to my mind you have to be more competent and skilled with him or you face dire consequences. Come on man, they literally do challenge runs with duo ogryns with more skilled players and even with those more skilled guys they still go down like 2-3 times in a run. They wouldn’t be doing these as challenge runs if it wasn’t a challenge, lmao, so obviously it tells me the average ogryn enjoyer isn’t participating much. This is very obviously super illogical. The data points would make more sense to me as a whole if you took the sample size to distribute it more evenly across all match difficulties then we’re talking, we can have a real conversation on it worth having.