Posted this on another comment somewhere else but I think it’ll be nice to have a thread where we compile these comparisons. I want everyone to try and remake their old builds in the new tree using Build Editor - Create your own Builds - Warhammer 40k: Darktide - Darktide WH40k and then come here and show me actual nerfs to the class.
If you look at the data instead of hyper focusing on some nerfs or parroting what random youtubers say, you will realise that this patch is in fact a very big buff. I welcome everyone to have a respectful discussion here and try doing what I’m posting next with whatever is your favorite build.
Here’s an example of one of my favorite builds to roleplay as a tank, nothing meta but decent. I tried to pick all the same talents whenever possible.
Now I will give you a more detailed comparison than the table/cells image, not complete, but good enough.
TOUGHNESS
130 → 140
Old: 50 base + 80 talents
New: 75 base + 65 talents
EXTRA TOUGHNESS REPLENISH
75% → 65%
Old: Only worked on coherency regen
New: Works for everything toughness related. THIS IS AN INSANE BUFF
TDR BASE (always)
30% ->40%
Old: 20% base + 10% talents
New: 25% base + 15% talents
TDR CONDITIONAL
25% → 55%
Old: FNP keystone
New: FNP keystone + 15% on high stamina + 15% on everyone getting tougness damage (always really)
TAUNT
0% toughness → 206% toughness (2 bars!)
Old: 0% toughness, -1 talent point for mandatory range upgrade
New: this free talent point is spent on 25% toughness instant + 100% in 10 secs, 125% total and multiplied by 1.65 because of the new replenishment buffs.
DAMAGE FOR THE TEAM
40% → 55% + 40% brittleness!!!
Old: Taunt and soften them up
New: Taunt, soften, new hard knocks, new push brittleness
Remember, all these buff your damage too while still going tanky and sacrificing 0 blessing slots.
COMPLETELY NEW STUFF I GET
- Free push on dodge. THIS IS ALSO AN INSANE BUFF
- Toughness and bleed on light attacks
- “Infinite” stamina, 5% gained on stagger is more than what my push consumes with the 16 stam bars I used to rock or so on the shield. (Try it, it’s very good I swear)
- 25% revive speed when someone goes down (always, you revive when someone goes down duh)
- FNP actually procs the pained outburst. Only needs half stacks, plus I get 82.5% of my toughness bar for it! (50*1.65)
- My team replenishes 15% more toughness
WHAT I DON’T GET VS MY OLD BUILD (nerfs?)
- -15% HP (Oof, no more chonk and funny hp numbers but doesn’t really matter much with so much toughness)
- -5% rending (Wow! Who cares, I push and I get double the amount)
- -Furious (who cares, I get perma 12.5 strength when a shooter hits anyone and another 10 on weakspot for existing)
- -Lynchpin (who cares, I gain an average of a 100% flat toughness after I taunt, and I free 3 curio slots that I used to stack coherency toughness along lynch to make it decent. That curio stat becomes garbage now that we can actually regen toughness with a tank build.)
- -Bruiser a bit nerfed. Good. Nerf the other classes cooldowns too already.
- -5% toughness on heavies from 20% before (not really though, I get 25% now! 15*1.65)
See? Even the nerfs are not really nerfs when you don’t see them in a vacuum. I know I didn’t go through every single thing but that’s good enough to make my point. Honestly, it’s not even an optimal build and it will still kick ass I reckon, proper tank power fantasy. You can also pick stuff like steady grip and get something like 20% toughness per second for holding a button, absurd.
Seriously, there’s no one more blind that the one who cannot see. And this is just one build, every single build is an overall buff, and if you were good at ogryn you’re gonna be a god now. Still, some things seem like a nerf because voice of command 15 secs of invulnerability, with a 30 sec cooldown with 6 sec flat reduction on clicking somewhere on your screen is busted. Nerf that nonsensical garbage already and then we can talk about balance.