If anyone in this thread is new to complaining about the current state of crafting (a warm welcome), feel free to also post in these threads, so that the obese fish people keep seeing us complain about the crafting problems.
I understand that there is design intent that was behind the choice to lock parts of items, but the fact the devs are choosing to rebalance blessings can effectively brick weapons people have heavily invested in.
Players would be able to deal with this easily if blessings weren’t locked.
Put plainly, there are too many levels of RNG already in place. The new level of RNG in blessing rebalances feels like a bridge too…
EDIT: This post got more attention than I was expecting, but I didn’t offer…
Common complaints about the game include:
lack of endgame and gear progression
too much RNG in itemization makes it near impossible to get the desired items
items can retroactively get bricked by balance changes that directly or indirectly affect the value of Perks and Blessings
Diamantine is effectively pointless, since Plasteel is always the bottleneck
As the title says, i think that these shortcomings can be solved all at once and potentially with relatively low effort.
All of them would…
Dear bodypositive elasmobranch people: please make crafting great.
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