I’m going to suggest a super easy fix Fatshark could implement for the holidays that would already have a pretty significant impact on making me (and therefore I’m assuming others) want to keep playing over the holidays:
Reduce the spread of weapon ratings at higher levels. Right now 300-380 is far too wide, and does nothing but cause frustration. I recently spent 200k dockets on my level ~60 zealot trying to get the new eviscerator, and only got 2 that had a rating above 350. This…really shouldn’t happen. Right now I don’t have a lot of dockets, and I don’t particularly want to play a ton more missions just to try this again. So as it stands I’m probably going to put the game down for a while again.
Fatshark, I guarantee you not a single level 30 player wants to use anything under 350 for damnation (Or even higher for Auric). If a weapon is rated below 350 I immediately toss it. This just wastes our money, therefore our time. Having pure garbage thrown at us does not make us feel good when we finally get a good rated weapon, it makes us feel relief - if we’re lucky enough.
I suggest that Brunts armory, once you reach level 30, gives a possible spread of 350-380. This still gives the lore vibe of how we’re salvaging what’s available, but doesn’t feel now like I’m getting my time wasted. It already takes hours to get to 30, why do I want my time wasted more. By 30 we’re in the warband and it’s kinda implied that we’re named now, so why wouldn’t Brunt keep the crème of the crop for us, and throw the garbage at all the other rejects who haven’t proved themselves yet? Wouldn’t…this make more sense?
Then make Melk’s random boxes have a weapon rating spread of something 360-380. This will make us actually use the feature (it’s garbage right now), and again gives us a reason to spend melkbucks. I have like, 10k sitting around because I’m not seeing any weapons that are good enough for me to want to use it, and I have most of the blessings that I want already. Increasing the random weapon box ratings to something that’s guaranteed decent to great every time, would actively make me want to spend my melkbucks, thus do more of the quests across all my characters due to the shared character wallet (which was a great addition, thank you for doing that).
There’s a lot more that can and should be done for crafting, but this to me seems like a VERY easy step Fatshark can take to help alleviate a pretty significant pain point about it. If they would implement this as a final christmas present for us before they go on their holiday break, I’d be thrilled. Literally all they have to do (I’m assuming) is just adjust a couple values, and we the players would benefit extremely as that means one of the layers of RNG is heavily mitigated.
While I’m at it, and I’ll admit this is more complicated but I think it could be interesting, since levels above 30 are being tracked, I kinda feel that every level you are passed 30 should reduce the potential score spread. If I’m level 100+ in your game, I really don’t feel like I should be getting level 305 items from the shop. I don’t know off the top of my head what would be a fair number, but if ever level reduced the spread by 1 point, that would mean by level 60 We’d have a potential spread of 330-380, by level 90 it’d be 360-380, etc. Doing this would mitigate RNG as well as give players a sense of progression. I know I’d play my vet or psyker a lot more if I knew it meant I was guaranteed good weapons if I got them to a certain level.
Anyway, please think about it before you all take your holiday break.