Since I’m the type to grind so hard I need eye protection, this latest update is actually the first opportunity I’ve had to explore the mastery system (I was of the lucky few who go 100% mastery in all weapons day one of the Unlock and Load update).
And I have got to say, there’s something odd design-wise about Sacrificing Weapons.
I mean, back in ye olde’ days, when all you’d get from selling your stock of weapons was some ordos, this system would seem ideal. Finally, have a reason to clear out the ol’ inventory.
But this is no longer the case, you get materials for recycling your weapons. So I thought, “Well, then perhaps this is asking you to make a choice” - Materials or Mastery.
Except that’s not how it plays out in practice. In practice, I convert my dockets into weapons, my materials into consecration levels for said weapons, and then then convert the weapons into mastery.
And as I attended to this tedium, I asked “Why? Why!?”
Why not just let me upgrade mastery directly with Ordos and mats? Why go through this extra rig-a-ma-role? I had hoped to see the last of this kind of questionable design when you got rid of Hadron’s perk reroll ride and yet here it is again! It got so monotonous, in fact, that I opted to simply play with subpar weapons than waste my time with this process.
What is the point of Sacrificing Weapons if not to provide endgame users a fast-pass to mastery? Am I simply missing something here? Well, lets say I am. Lets say the Sacrifice Weapons mechanic is a gift from the Emperor themselves, and I’m simply an ill-minded heretic. After all, perhaps this is really useful for mid-tier players, who have good weapons, but no materials, so they dump whatever weapons they can get their hands on into mastery.
Why not also have a way to dump materials straight into mastery? Call it “Smelt Materials”. You get a button, and the longer you hold it down, the more materials you lose and the more mastery you gain and you get to see a bar fill up ( and maybe a nice animation of pouring molten goo onto your weapon family of choice). This way I, whomst is drowning in materials, can sink 'em quick and get a new weapon to full mastery in just a few seconds. You could map it 1-to-1 with the materials lost through buy-consencrate-sacrifice, but I’d even be fine paying a premium for the convenience.
And as an added benefit, I can keep a clean inventory and not have to horde weapons for sacrifice.
I know ya’ll care about metrics like “Engagement” and “Retention”, but time spent faffing about in menus is not quality time spent in game. You may as well add an idle fishing minigame, if your goal is to maximize your players time not spent playing Darktide.