Mastery system is good, but the actual implementation involves too many menus and too much clicking

The whole mastery system, while it has removed RNG from the game meaningfully, is basically an enormous waste of time. Now I’m not saying it’s worse than the previous system and my complaint isn’t about what you can achieve with it, but rather the actual steps involved in doing it. Think about how it actually works.

  1. Dockets can be turned into weapons via Brunt
  2. Those weapons can then be upgraded with crafting materials
  3. Those weapons can then be sacrificed for mastery

Conclusion: You can abstract dockets + crafting materials into mastery. In other words, you can indirectly spend dockets and crafting mats to max out your masteries.
The issue? It’s not directly. You have to go through literally 5+ menu screens to do it.

  1. Brunt to buy the weapon in bulk
  2. Hadron and select upgrade weapon
  3. Find the weapon in the weapon list screen
  4. After finding the wep, upgrade it in the upgrade screen to green
  5. Back to the hadron select screen and select sacrifice weapon
  6. Find the weapons and individually mark them to sacrifice
  7. Sacrifice confirm

These are 7 steps and it’s basically a complete waste of time. The process does not have any depth or decisionmaking involved. You could literally just automate it and let people directly turn dockets and crafting materials into mastery directly, because that is literally what all these steps amount to in a roundabout way that has no actual additional depth going for it.
In fact, there is a mod that allows you to do just this: Quick Level Mastery at Warhammer 40,000: Darktide Nexus - Mods and community
The only caveat here being that the mod wont unlock the blessings in for you either. That will then be, as part of the mastery system, going through another 2-3 menus and clicking 30+ times per weapon. It sounds like a nitpick but when you consider that this entire process must be repeated per weapon family it’s an enormous waste of time.

My suggested solution: Allow us to just spend dockets and upgrade materials in the sacrifice screen, at the same value as you can achieve right now via buying a weapon off brunt, upgrading it to green, then sacrificing it. Also, add an “unlock all blessings” button to a weapon maxed at 20 mastery, or even better, just automatically unlock all blessings when it hits 20.


PS: this is what the forums suggested to me as I wrote this. Pretty funny that it’s about a very similar concept (UI wasting your time with pointless clicking) in the previous game from 2018.

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What annoys me the most is to bring a weapon to max mastery wit sacrifice, I need first to buy a bunch of grey weapons from brunt, one at a time, already would be much better to buy them in stock of 5 or 10.
The worst part is to them get them all to green rarity.
It’s such a chore. Please fatshark, allow me to select a list of weapons and then upgrade all at once.

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Yeah the system sucks but I imagine it sucks on purpose. I don’t think the devs intended people to do this. The system is definitely intended to be mostly leveled through playing with weapons and sacrificing random drops, geared towards new players not 1000 hour people with more money then Jeff Bezos and enough resources to manufacture a titan.

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For what it’s worth I do play with friends who don’t have resources stacked up and they still just do the brunt upgrade-to-green method because nobody actually wants to play with a non-crafted weapon. I see your point but I think it’s relevant while leveling to 30 at best. Beyond that it’s just pointless to not allow direct docket+mats to mastery conversion.

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Yeah, maybe they could improve the sacrifice system, but make it so you have to master 2 weapons on a class first before you have access to it? Currently the system is a bit weird because you can play one class, jump over to a new class, and while that new class is still level 1 you can have maxed out weapons by just dumping resources.

Honestly the whole separate characters but partially shared inventory thing is odd.

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agree it’s a terrible implementation. i guess they envisioned new players slowly mastering one weapon after the other. but that’s very pedestrian for old players with tons of materials and money. just allow one to pay upfront for mastery.

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I’m pretty sure that the whole sacrifice system was at the 11th hour and was not originally part of the mastery system design. There was a LOT of outcry when the rework was first described that there wasn’t a way for people to boost up their mastery quickly. It sounds like it was added late in the process begrudgingly as a concession. Maybe even made deliberately a little obnoxious.

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Yup. It’s a hacky add-on meant to make everyone happy.

And it takes, what…ten minutes per weapon family to dump mats into this process to max out?

Hopefully, they focus their energy on implementing more important things.

Freedom of choice, let the gamer choose! That’s how it should be, also it used to be only 27-30 Redeemed weapons that needed to be sacrificed, now most weapons require 35 Redeemed sacrifices to get to Mastery 20 I’ve noticed.

If more people are doing this method over leveling up by using them in missions, it’s probably because leveling a weapon up by doing missions is too tedious.

The thing that keeps most players (at least here on the forums) coming back to Darktide is the gameplay, music and immersive Warhammer atmosphere. Making weapon mastery a chore would be the wrong decision.

Imagine requiring players to master the same weapons for different classes. Very bad idea. It’s definitely great that masteries are account-wide and not class specific.

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Exactly, that’s where the focus should be, not making crafting tedious. More content, missions and adjustable modifiers for hosted Auric missions that quickplay could populate to be server efficient.

There’s like 50 wep families. With your very conservative estimate of 10 minutes per wep family hat’s over 8 hours of clicking around if someone plans to try every weapon, it’s not really that unimportant and I wouldn’t be surprised if this gated a lot of people who aren’t aware/capable of using the mod out of trying different weapons. It’s a game design failure in that sense because gating using the full weapon catalogue behind 8 hours of mindnumbing menu busywork is horrible and there’s no minimizing it.

I have over a thousand hours in this game and functionally infinite materials and I don’t think I would’ve bothered maxing out every weapons without the mod, just for perspective.

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Just for perspective, I’ve been playing on a fresh account and found that it’s absolutely trivial to max out mastery on a weapon family you actually play. Few people are maxing out every weapon family, and if they are there’s the shortcut to do it without even playing with the weapons.

The system is fine. Here’s looking to many more years of DT that isn’t about smoothing out every damn wrinkle. Sorry it’s not perfect.

I wonder why not?

Now thats the most irrelevant perspective I’ve ever heard. I’m guessing you’re one of the 5 people maximum who ever did this and there’s no reason to do it, so it makes sense you personally don’t mind a total waste of time.

So Baldwin did you have anything to say or are you just whinging about a suggested obejctive improvement because in your opinion it’s not notable enough? Absolutely crazy that you’re coming into a suggestion thread about making a system less time wastey and you bring the whole SORRY IT’S NOT PERFECT BRO like I’m somehow saying the game is 0/10 because of it

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Being a contrarian and status-quo defender is smart, it’s a well-known fact!

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Nah I just came in here to +1 Mezmorki.

Mezmorki’s post seems more about why the implementation is nonsensical and doesn’t hold up to scrutiny (and I agree with it), while your posts seem like contrarianism and almost saying that you hope it doesn’t get improved.

This is all disregarding the fact that the sacrifice system took time and effort out of game designers and others to implement in its current overly convoluted state when they could’ve just made it a straight dockets/mats → mastery level conversion and have saved time, effort, AND end up with a better implementation. Your logic that this is the smart way to set time aside for more important features kinda makes no sense. Even if you genuinely believed this you would accept it as valid feedback to not waste time on convoluted features that make implementation worse in the future. I’m suspecting that you really honestly just want to be contrarian though.

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lol not my logic. It’s the way it is because of reality: they designed a system that makes sense for progression and then altered it in the 11th hour to address existing player concerns.

And my suggestion, in this suggestion thread, is for FS to ignore your suggestion and focus on bigger and better things because, as designed, the system works just fine.

Which almost everyone utilizes, even players who don’t have mats stocked up

So then what do you say to the fact that instead of just letting players increase mastery via dockets and mats directly with one click, it’s a convoluted process that involves a new mechanic with intricate mechanics (match weapon, how rating translates to mastery gain etc) that surely took longer to design and implement? Wouldn’t my suggestion have been better if the goal is to spend more time on more important matters?

I say don’t waste resources on this at all because it’s not going to earn or retain any players.