A question about the character customization changes coming next update

I think at least one thing that’s missing from this game is that female character models look female by having more female proportions. It’s always been part of the artwork, especially with sisters of battle-like armors.

When you create a female character the only indication that your character is female is either the base undewear model (which you you can’t play as, which I think is fair as that kinda ruins the game’s overall aesthetics and wouldn’t make sense in a combat situation), and the face and the voicelines, but there’s nothing about any of the cosmetics that indicate sex/gender.

The exact same torso and legs are used for both male and female characters.

I’m not asking for hypersexualized models that show a lot of skin and would be ineffective armor, nor cartoonishly exaggerated proportions like inquisitor Vakir in Chaos Gate Daemonhunters. Though something approaching Vakir in terms of representing more female proportions seems consistent with canonical 40K artwork.
Vakir’s exaggerated proportions:

And to be sure I get why there would be some items such as this psyker chest armor that would fit equally fine on both males and (most) females:


Which fits how it looks in canonical art:

Before anyone has a meltdown I don’t believe the choice to create generic models has anything to do with politics, I think it’s just to save money and time when designers create new skins: It’s half the work.

But it hurts the aesthetic in my opinion. Adding female skins/model versions would create more variation in the feel of the game. Heck, that could even be done to enemies to also create more variation in the innumerable horde zombies and scab/dreg fighters.

Something could also have been done to emphasize that one of the Karnak twins is female beyond the voicelines. A lost opportunity to play a bit on that aspect of the game.

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