A comprehensive guide on how to fix huntsman (and other Kruber careers)

As per FK and Merc, we keep coming back to the “Top Charts/circles” story. If you don’t give a fuc*k about being top this and top that there’s no reason why you shouldn’t pick Kruber. Same goes for Halberd. I just hate playing with it, it doesn’t give me the satisfaction that the Exe sword does. If you are good enough you won’t keep dying and if the rest of your team is good as well, you will complete the level with or without the halberd. Simple as that. And this is coming from a player who considers having an average or little above the average skill at this game.

lol? I guess Sienna is a horde clearing melee monster in that case.

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Thats a pretty weak argument, I don’t think anyone of us cares about being ontop of the charts, and I do pick Kruber regardless of his shortcomings that said he has obvious drawbacks and a slew of bugs that have kept his pickrate as a hero consistently the lowest. Having Kruber at level 30 is one of the rarest achievements for the game XD. If the Devs want to keep other careers where they are Kruber could use some tuning.

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Give Huntsman more competitive options so he is viable compared to other ranged, or bring him back to 1.0.7 status

Make FK have more viable options to deal with bosses, handgun has limited ammo and BB does basically nothing to monsters

Make Merc more than just an exaggerated lawnmower his prowess against hordes is admirable but pales compared to Ib or Sienna, and frankly just any career of elf.

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Well I wasn’t trying to make an argument, I was trying to make an observation of the current state of classes and majority of players who are playing X hero with Y weapon because that’s the best combo. That, at least to me, is simply not interesting. But we all have different reasons for playing this game and I respect that.

That being said, none of the careers was ever explicitly named as “DPS, Tank or Utility”. They sorta just fell into those archetypes by lore and design choices. The question is, what do we want carrer X to be? Do we want Merc to be DPS, or more of an utility career? Do we want FK to be better tank, and should he be equal to IB? What is the goal of the careers, should FS focus on setting distinctive roles and archetypes or should they just focus on fun factor?

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To be fair, Footknight with +25% power after charge can really rek at least the “slow” bosses after charging them with halberd push attack double overhead spam.

Bro the absolute best players I’ve ever seen where playing huntsman after 1.0.8.1.
I’m talking about Legend with those dudes walking around with NB almost never going down and in the end killed the most of everything and dealt the most dmg. The only thing they almost never got when I was there as shade was boss dmg but that was like 1200 / 900.

The Huntsman career just is a high skill pick. (except for the bodyshooting that’s not skillful unless you have to deal with real ammo management).

You always wine that shade is so much better at killing bosses but you totally leave aside that it is far more dangerous for the shade to pull it off.
Done right the huntsman can do similar dmg without nearly as much risk involved.

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I also want to note that I recently saw someone play huntsman with the repeater handgun.
He played like a beast eliminating everything insight in legend even some but not all CWs.
I have no clue what his loadout was besides halberd / repeater handgun but I sure want to know.

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We need Ursula to be back on the menu. As it stands now, ammo is too low and accuracy is horrible, though on paper damage is fine, wepon runs out of fuel way too quickly. And it’s not headshot-reliable enough for huntsman, at least in my experience. For huntsman it could be the missing element of more mobile ranged weapon, that is worth using against middle-tier enemies as well as bosses, so he would be less pidgen-holed and thus it would not be as important for him to excell in one thing over the top.
As for meele arsenal I can’t agree that halberd is the choice period, it’s great, but you can do well (probably not better) with smth else. I consider his shield options to be the bottom tier overall, they really need some love, having stamina and push/block angle is not enough in this game, you need some damage potential as well! As for 1h-sword - I was amazed by how much damage it does on merc (speaking of stats), but you’re too woulnerable with high block delay and low reach. Actually, merc makes most of meele weapons viable with extra crits and speed, including 2h-sword and x-sword. And mace is actually great for huntsman, you can use that stamina to relocate and AP is always wellcome on legend. The main issue with meele across his weapons - luck of mobility and/or block delay (2h-hammer is just unplayable for me because of that).
Overall, I don’t think he needs much love. Mainly - he is a teamplayer more than every other class, he’s better if used wise in cooperation, and much worse on his own, smth. probably WHC shares with him. FK and merc are better “space-creators”, ultimate linemen, rivaled only with conflagulation stuff, and huntsman is the opposite - he needs space and team to provide it to shoot properly. Thus it’s harder to carry the team based only on your skills. I do think repeater gun and shields need a lot of love, but otherwise he is in a good state. People just find him borring, unnecessarily so, and don’t like to learn hard to play weapons just for fun of it. I don’t know, how you can change him to be more appealing and don’t loose his charm as well.

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Need to try it myself (got red repeater 2 days ago :grinning:), but my guess is that it would lack to sustain on longer and more challeging runs.

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The very best players can be beasts with WHC and BM. That’s completely beside the point and what the very best players can do with anything is how you don’t balance a game.

Overall, on average, HS performs like crap compared to other classes. He’s also the least picked in the poll. If he’s such GODTIER I wonder why.

If it takes insane skill to make him work comparable to other classes, then that isn’t balanced, and it isn’t a skill pick.

So, bro, if you think playing legend with NB on a squishy class is something really impressive, well, I’ve been doing that on WS for ages.

Sounds like you just saw a good player or two, and got muh impressed. Maybe get some more experience with the game yourself with all the classes, so you actually know how they compare in practice, on average, with the same amount of effort applied.

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I can only agree with you partially. When you have 15(!) choices, some will have to be high skill/high reward, while others will be more accessible. This is exactly how you balance the game in my oppinion. Vermintide is about skill and unfair AI director, so having class with high skill floor is reasonable. And, again, with 15(!) choices, one has to be least picked. Meta is not balance, not everything that is not meta is underpowered.

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Btw, I’m still seeing more HS than RV.

I also see huntsmans really often in my legend games and they usually play really decent but never absolutely never has any class overperformed like the skilled huntsmans do compared to everything else.

Sure I sometimes manage to play really well too and outperform every body else but that only works for me if they all somehow die an I have to solo other wise I am not capable so such dps and cc.

In my opinion shade is a career that has the same skill lvl as the huntsman does and the mage would be here too were it not for the cheap overcharge wipes of crits and ults.

PS: I use NB on everything ever since I got it.

What do you mean by overperform? What kind of kills and damage numbers? It’s really strange that you see all these good HS players, while I have seen one HS player pull of decent numbers since the nerf.

Also, if HS is so good, why aren’t you playing HS, but Shade? You like the playstyle more? Sure, but unless you’ve put many, many hours into HS, I don’t see how you’re qualified to give an opinion “based on what you’ve seen other players do.”

It takes a very long time to get a good grasp of everything in this game, and that means spending a lot of time playing a lot of different characters and trying to make them work for you, so you at least know what’s possible and not possible to pull off with the different classes.

If you HAVE played lots of HS since the nerf and find him to perform as good as WS, Pyro, BH, Shade, Zealot and Slayer, then I’m stumped, because that’s not what I’m seeing, that’s not how I perform with him, and that’s not how I see anyone else perform with him either.

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I couldn’t give a rats ass about what’s meta and not, I care about things actually working properly and that everything is both balanced and fun.

I understand what you mean by some classes requiring more skill for higher reward, but that’s not what HS is. Right now, HS is lots of extra skill and effort for subpar reward. Heck even in 1.07 he was hardly anything special.

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No offense but it sounds like the other players you played with are / were bad. I felt the same way, I dump on basically everyone as huntsman in pubs but the second I play with people who are actually good the differences in class are glaring obvious. Mind you, I play with these people frequently, if I log on BH or WS im back to stealing away “muh precious green circles”

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I will say I thought he was stellar in 1.0.7 but everyone on the forums said he sucked, now all of a sudden us Huntsman players think he was nerfed a bit too hard and suddenly he is god tier. SMH Where were you plebs when people were crying for huntsman buffs and I was there saying he was fine in 1.0.7, probably just bandwagoning and saying he sucked because you can’t form your own opinion. #safetyinnumbers

Edit: I was not calling Commander J a bandwagoner, he knows his stuff. Rep +1

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Oh yeah, I got him to work juuust fine in 1.07, but he was still clunky with (in my opinion) subpar melee weapons, and let’s not forget the weaponswap was even worse back then. I also never performed as well on HS as I could on other classes.

If the goal is to have him as a high-risk high-reward character, then I think at least he should be returned to 1.07 and we’ll see how everyone does with him.

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if the bugs were fixed I think that would be ideal tbh

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