4 Careers Is Not Enough

I am a VT2 veteran (700+ hours), it is undoubtedly one of my most played and favorite games ever, I bought every DLC, so I say this from the perspective of someone who really wants Darktide to be good:
This huge downgrade from VT2 is unacceptable to me, personally, as a consumer and a fan.

It’s quite obvious that the starting careers are nowhere near deep enough as VT2 careers (in fact they seem identical) to justify this enormous drop in variety.

I will personally be voting with my wallet and will abstain from purchasing this title which until now has been my #1 anticipated game probably ever.

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Did you play Vermintide 1?

Vermintide 2 also has had a few years of constant support and updates. Darktide will undoubtedly have that. I am pleased with my purchase and put in over 70 hours in the beta testing phase, and am going to keep playing for probably an easy 300+

I have also put in too many hours and have been enjoying myself, but it’s still no excuse for 4 careers at launch.

I thought we’d be able to heavily customize weapons, maybe even change grenades and specials when fatshark acted like the class system wasnt comparable between v2 and darktide. It uses the same framework as v2 with the exception of having fewer exclusive weapons and more shared weapons.

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I want to see a techpriest playable

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I’d argue it’s actually worse in darktide.

Abilities feel like they barely have any impact.

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Vermintide 2 still had more classes at launch, and that’s the point
But you’re right, lets leave it a few years and then maybe it will be ready

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I have a strong feeling there will be a Ratling Sniper added at some point, since they keep referencing them in dialogue.

Yeah. I was expecting the full release to have more of the game. Little did I know the only thing I didn’t see was the cosmetics shop…

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VT2 had VT1 to build on. VT1 had no classes. VT1 to VT2 was easier for them to add multiple classes (and they kind of had to). Whereas going from VT2 to Darktide seems like much more of an overhaul with new characters entirely and 70+ new weapons etc. This expectation to have Darktide release with 12 careers is unreasonable.

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Having it release with just 1 per character, no crafting and a plethora of basic features missing is just as unreasonable, if not more.

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I do see your point there, I hadn’t thought of it like that to be honest.

Still I’ve already maxed 2 characters, bit worried about running out of things to do.

Grail Knight Kruber wouldn’t have an issue with some of the maps I’ve been on in the betas. That Blessed Blade would be most welcome with some of these Elites.

How many hours do you have on Darktide so far?

I think you bring up a decent point, however I’m going to mostly disagree.

VT1 was brand new, their first entry into this genre as a whole. So it makes sense why things were so limited.

VT2 was built on VT1 so it makes sense that there were so many more features.

While I agree that Darktide not being directly built on VT2 means that we shouldn’t expect the same, it’s not brand new. This is their 3rd Tide game - there are definitely many areas they should have been able to bring over to save time. Lessons learned, previous development, etc. Maybe expecting 15 is too much, but I don’t think it’s unreasonable to be expecting more than 1 class per character.

OR, at the least, actually have the depth like they said the classes would. Which they definitely don’t.

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Devs have been mysteriously silent about classes since the devpost, saying things wouldn’t become clearer until closer to launch.

It is clear that classes are mechanically the same as vermintide 2 with the exception of exclusive grenades.

@Fatshark_Hedge

Is there anything to relay about classes? Are deeper mechanics still to come or is this the entire ‘deeper system’ that we get?

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