Friends, I will try to keep it short and simple. This is serious
I LOVE the Tide series (1200+ hours + made This thing irl),
I played Darktide for 230 hours, 4 careers at level 30, completed all the missions on damnation; And despite the many problems of the game (bugs, crashes, an imbalance in weapons types) - I like it … and i will like it even more over time, when it’s problems will be solved.
But as a player of “endgame”, I now look in the future and already notice a redflag with future content. It terrifies me!
Short for the lazy:
When the game will have 12 subclasses and you can only play as 5 of them or delete your 100+ char.slots - Do you like that? Or when you’ll have to relog 12 times an hour to check shops, progress overall 12 times to 30lvl (35hours each) and grind craft resources 12 times more on each of 3 zealots-sub, 3 veterans-sub? - Do you like that? No? Read the Solution.
How can you remember (who played VT2) each Character had a level progress and items/inventory tied to it. What does it mean if you are a level 30 Marcus Kruber with red items, then you can choose a different career (4 with dlc’s) at any time, depends on your mood, and enjoy the game with same inventory/exp progress, but different playstyle/skills. And it works great. You want to return.
Here, after long hours of playing and getting that many game mechanics and interactions are made with an emphasis on Maximizing the Grind (not a secret) without thinking about how it can hit the pleasure of replayability…
→ we see a dangerous hint that future careers for the archetypes of characters will be placed on the Start screen of creating a new save slot. Have you noticed that we Create an Char/Operative (veteran,zealot etc.) with binded career? Remember, that in addition to this we also have a limited number of slots for characters - currently 5.
So,
a) If Each Career has a separate slot, experience, currency and items that will not be shared with other careers of this char - This is already a terrible downgrade from what was achieved in VT2. We are forced to farm same things and experience again… and again… and cannot use, say, a 380waffle weapon that we spent weeks waiting in the store on another career of the same char!
this is nonsense
b) And at the same time we are also limited in creating up to 5 such careers out of a possible 12 over the next 2 years … or delete a saveslot Who have you spent many hours on to create a new one out of 7 others)
This is super nonsense, but it’s more like a rotten cherry on a sour cake)
→
Visual explanation 1
Visual explanation 2
We have already been shoved into the RNG store, RNG craft and other systems that are not about pleasure, but about grind… BUT if what I described in this topic will work exactly like that, then the playin’ communic… communicae will shrink over time, not grow
Solution:
Dear developers, please allow us to switch subclass on the fly - just like in VT2. With shared inventory and exp. You can tied the save slot to the archtype.
Please, do an Analysis! You have a good core mechanic in Your - own - previous - game. This will increase the replayability and interest to the game in longterm.
Mark my words, if we don’t start asking it now - we’ll have the forums drowning in screams and tears on release of a new career
If we unite and express a mass opinion about what we don’t like and how it is easiest to resolve, there is a high probability that something will change. But if you just whine on the forums one by one, criticize the game and do not offer solutions, then no one will listen to us.
“I was there. I was there 3,000 years ago, Gandalf.” When Vermintide 2 was released, and we all (the community) did a great job with feedback on many features, including many dlc’s after.
Please support!
Let the voices be heard!