Just some random thoughts about the game after 5 hours.
- I can see where roots for dt grow from. Lots of similar stuff, in abilities, in weapons, in classes.
- Someone on dt forum said that darktide turns into rpg, but vt 2 also got plenty of rpg elements. So far the biggest difference i noticed is VT 2 got very simple talent tree.
- Due to lack of sprinting and dodges gameplay feels more primitive and limited. Running away harder or impossible.
- Also for some reason push attacks harder to proc than in dt and character often goes for regular light or heavy.
- Not all weaponry got special attacks, in fact most don’t have them it seems or maybe i am missing something, but so far only rapeier of Saltzspyre got it from what i saw.
- Missions got infinitely more unique bosses than darktide. I think i for some reason skipped act 2,but act 1 and 3 had unique non repeated bosses. That’s so much better than lazy crap Darktide offers in its captains who are nothing more than boys to be bullied.
- Analogue of pogryn(?) can blind players. Bosses feel stronger. But in case of chaos spawn it partially comes from it’s erratic behavior, while being pretty much the same as dt version it does some absolutely insane and unpredictable 180 turns when switching on players to attack and can do it very fast. I think in Darktide it got some delay or just turn speed, here i had it distracted from ally, it did 180 with attack on me, i blocked, it instantly did another 180 back on ally, it all happened so fast.
- Some additional difficulty comes from health mechanic’s in game. It is harder than darktide.
- Missions biomes very diverse, which probably promted by the games settings, where darktide limited by hive city and typical post apocalypse or war landscape.
- Further speaking of missions, i feel like stuff that happens at least in some them is more dynamic, go through portal, do some stuff, go back fight boss, escape as everything around collapse. I also on one of the streams i saw mission with ship combat, Darktide got nothing like that, maximum some doors get blown up.
- Psyker analogue got interesting idea of balancing peril with damage to health on overheat, which forces her to into melee, but i feel like she is better at it in caster subclases,that psyker in Darktide without his melee talents. 2 subclass got good ultimate but it feels bad to play otherwise for some reason. 3rd subclass is really just melee psyker and solves problem of peril management of other two subclases. Loved the ultimate on 1st subclass though, super useful in some situations.
- Cruber charge ability is insane, arbiter analogue incomparable, the amount of enemies it can push and distance it goes trough very high. Can push bosses. Really *uckin battering ram.
- I expected game to be more melee oriented, but it is not, some starting classes are straight up ranged. Maybe with higher difficulty it changes since theres friendly fire and less ammo
- Stealth rat feels as canc*rous enemy as dt trapper.
- Some enemies way dangerous and that’s not chaos warriors, at least not on starting difficulties. Gun rats is like Darktide reapers on steroids. Flamer rat burns harder and in bigger area. Not sure what analogue in dt to chaos wizard is, but it is very dangerous, the only game i lost was because of this dude.
- I don’t know what to think about system of keeping team together after mission, on one hand if it’s good, the sure why not go further. On the other hand, there’s need to lvl up, change gear, open these damned crates, not to mention going to drink or toilet or something else in real life, so there’s need to hurry because next mission is already offered. I your found no way to quit team immediately after mission and if do it in lobby, it’s another loading screen.
- Forced class system is whatever, I’ve been forced to switch only once, but since everything is new, it’s not a problem so far and likely won’t be. In Darktide for havoc i know/feel need for class switch because it would be better, but still darktide can offer better variety in team compositions.
If i get other impressions I’ll leave them here.