I’ve been following several discussions lately about the problems of Darktide (DT). However, both sides generally agreed that the map design, music and gameplay were very well done. The gameplay was even seen as an “improvement” over Vermintide 2 (V2). I can agree with these positive aspects, the 40K atmosphere is really well captured and the music is just great, but I have to be honest… I don’t see the highly praised gameplay improvements.
Sure, the focus on gunplay is a bit more pronounced than in V2 and also implemented quite well, Melee also feels ok, but there are not worlds between the two games. On the contrary, I find the weapons in V2 much more varied, balanced and differentiated. But ok, the differences are maginal. Disappointing, however, are the variances in las and autoguns, which “feel” hardly different from each other, except for slight changes in the rate of fire.
But anyway, that’s just one point of gameplay. Because essentially what bothers me a bit more about DT is the feeling. I had constant pressure in Vermintide because there are many very lethal enemies, combined with hordes and bosses, situations can get confusing very quickly and you always need to focus on your teammates. Well, that’s not always the case in V2 either, but at least if you play on an adequate difficulty level that matches your skill level, or add additional mutators(weeklies)/twitch at some point or go modded.
In DT, however, I feel like I’m just hopping from room to room and then holding up for minutes at each door to snipe some piddly ranged enemy that are simply overwhelming in the open field, destroying all toughness in 2-3 shots (at least on Damnation it feels that way). In this respect, the game unfortunately plays like a covershooter without any coversystem…
And you’re not hindered by it either, the only melee enemies that really are a threat in larger numbers are Crushers, and they usually only come in pairs. Bullwarks can be annoying but are nowhere near as lethal. Specials are a joke compared to V2. The worst thing that can happen to you is a Trapper pulling you 3m to him, the net can be removed in a blink of an eye and this unit doesn’t do any damage either. Compared to the Hookrat which can take the player completely out of the action, the Trapper is a real joke. Hounds are just annoying and wonky, can immobilize the player, but damage is also almost non-existent, compare them to the counterpart in V2, the Assassin, or even Leeches. There is no such thing as Blightstormer. The grenade throwers of the enemies can (like all flamethrowers) remove the toughness, but they don’t pose too much of a threat either and can even be helpful (friendly fire, and yes, gas rats can do that aswell as Warpfire Throwers or Rattling Gunners). Hordes are completely trivial in this game and don’t pose a threat in principle, usually this issue is taken care of after 2 grenades anyway. And I think this is exactly the problem… you usually have handled this matter so quickly that everything else becomes irrelevant basically. There are also no good melee opponents that also appear in larger numbers, which in V2 was basically covered by the Stormvermins… I don’t even need to start with bosses, they look nice but actually, they are also rather trivial… and yes especially compared to the V2 bosses.
All in all, I can’t quite understand the praises of the gameplay. I’m missing the adrenaline in DT just somehow… Don’t get me wrong, I don’t want this to be V3, but i would really appreciate some more engagement by game design.
My question would therefore be, what makes the gameplay in DT so much better than in Vermintide for those who bring up this argument more often?