This is going to be a negative post. Given that I’ve played and got to level 27 on one character(Zealot), I feel like it’s safe to say I am enjoying the game. But it could be better. I love the visuals, the gore, the music, and the guns. I don’t care for the NPCs since cutscenes of “you need to do more” over and over doesn’t explain anything to me other than they don’t like me. Vermintide 2 had a lot of charm because of their character development and gameplay combined. I will be referencing it a lot because darkTIDE is similar too verminTIDE.
First elephant in the room, giving every ranged enemy the ability to stagger was a huge mistake. Melee makes sense because of the dodge mechanics from Vermintide. This needs to be addressed to be on only bosses/one special, or removed entirely. Currently the game feels more like a cover based shooter more than a mix between guns and melee, because stepping out into 10+ ranged units is how you get your toughness destroyed in a second and can’t move.
Chip damage from melee makes classes like Zealot feel impossible to play. You’ll get down to 2 HP from your passive, and then get hit once by a random grunt and fall over. I’m indifferent to corruption to the amount of medicae available, and I think toughness is fine over the temporary HP sponge fest that was V2. As it stands, this is forcing only Veteran and Psyker to be viable in higher difficulties since they have the range to deal with these enemies. Ogryn and Zealot do not, and do not have the tools to engage along with survive going into ranged units.
Specials unless they’re the scab with a gun different than a lasgun should not spawn more than one. This feels like a step back from Vermintide 2. I never remembered having to dodge 3 leaping sneak rats at once, why do I need to dodge 3 mutants? Specials are currently balanced, but there’s a reason people hate Back 4 Blood on higher difficulties. Sure it’s a difficulty increase if you spawn 5 pox hounds on top of the party, but is that really fun to fight against? Please keep the Left 4 Dead 2 formula, 3 different specials at a time that can pin the players, and one disruptive/damage special (flamer or bomber, for example.) Also a side note, the bomber needs a longer cool down on grenades, or frag grenades instead of flame ones. Being able to spam area of denial when you’re under crunch as soon as the last one ends feels bad, especially since they are default programmed to run away. And add two on top of that? Good luck moving without a psyker.
The shop is a downgrade from the random loot of Vermintide 2, and the gear progression system is way too high in terms of levels. I don’t understand why you haven’t copied your formula from Vermintide 2 for multiple things. Mission difficulty shouldn’t give more XP, grimories + scriptures should give a LOT more reward, and players should have access to all of their classes weapons by 10-15. Now here’s the thing, what about balancing?
Well, considering that you can only play Merciless with a pre-made group, I don’t think this harms balance at all. I’ve seen a zealot with a chain axe and bolter flounder at difficulty 2. Tweak the damagae numbers so they make sense at the level. Otherwise those bars are meaningless. Along with this, shops should at minimum give 1 of every weapon, and money/weapons should be shared across characters. Use the weekly to give people purple/legendaries, normal shop gray-blue. The inventory should be similar to Vermintide 2, your characters have access to all of your weapons/curios, but are class restricted to weapons they can use. Currently you have made it very painful to make alts if you want a fresh outlook of the game.
Finally, don’t release without private lobbies. This beta has only highlighted the problem of playing with randoms, and it will get worse at launch. Even if I have the competency to play difficulty 3, unless I’m in a sweaty voice call with people I trust I cannot play it with randoms. Between being stunlocked by ranged fire and the absurd amount of special spawns, it feels impossible to play above even level 2 at times unless I am running a set up that can clear hordes AND kill specials, which is hard to do both at the same time.
Vermintide 2 I switched between characters because each class played differently and had weapons I liked. Darktide I feel like I am switching between classes because my current one feels weak in terms of its abilities, and I want to use different weapons because the ones I’m using are pigeon holing me into only two of them. Fatshark games are eventually good, but these are some of the points I’d like addressed that aren’t class specific. Also, buff classes, don’t nerf them. Make a class feel fun to play, not the loadout you use.