Gear progression sucks. RNG shops were a terrible idea.
Balance is bad, and it clearly wasn’t done with high difficulties in mind. Psyker is useless on heresy and above, and it just feels like dogpoop to play. Most other classes only have one or two viable weapons.
Specials are wonky. Sound effects are off. Some specials will spawn right next to you and pop out of a door without warning or noise, like pox bursters. And, to be honest, most of them are too darn tanky. Mutants are the only ones that should be able to take a beating. Pox bursters, hounds, and flamers should all die to a stray fart, like snipers.
Mobs can fire ranged attacks through each other with impunity. A trapper or a sniper should not be able to shoot through 20ish of his friends and hit you so easily. This was less of an issue with hookrats because they had to be closer… And even rat gunners and flamers killed their friends.
Toughness doesn’t work as the tutorial states. Chip damage must go.
Suppression is wonky, dodging ranged is wonky.
Melee combat is clunky. The dodging is too slow, stamina regen being cancelled by dodge feels absolutely terrible, and most melee weapons are just flat-out non viable, causing each class to favor one or two particular ones.
Penances are terrible. So many of them feel ridiculous and counter to class design, proper gameplay, and teamwork.
Weeklies feel more like monthlies.
The mission map is laughably bad. There’s always certain mission types missing from the pool, and you can’t even choose the difficulty or modifiers. Endless horde is perhaps the most annoying, DULLEST modifier to play, and it’s all that’s available 90% of the time. Don’t even get me started on the fact that heresy atm is bugged and ALWAYS has endless horde unless another modifier is present.
Grims are stupid. they will literally reduce you to two health, and chip damage means that’s not even manageable.
And I’m going to be honest, the ranged enemies and gunplay are cool, but you spawn TOO MANY of them TOO OFTEN. Especially on heresy, it feels… annoying to walk into a room and find it filled with 30ish dudes with guns who are able to take cover perfectly while you… can’t. To make things worse, this happens… basically every room. Every. Room. Couple this with the suppression and flinch… come on.
Spawns need work. I have seen things spawn completely in the open, right in front (or behind) of me. Enemies should never spawn like that. Make them spawn behind their magic doors, give better sound cues, and make the doors SUPER LOUD.
Y’all have the makings of a great game here, but you’ve made a ton of questionable decisions that end up making it a worse game to play than V2.