1st impressions from darktide player

It does.

It is general problem i notice in this class, unlike elf that can have near infinite bow-machine gun, with which i nearly did current weekly legen run with bots on newest map, but died cause someone joined instead of bot tank at the very end of the map.

DLC weapons, i didn’t buy dlcs so far and i don’t have many of the high rating gold/red weapons, like fire dagger for pyromancer, i got red flame sword though.

I think It’s got decent cleave, but otherwise yeah, charge it, press f, fly on some poor chaos warrior or black rat for instant kill. Still it’s heavy attacks feels very slow even on slayer with his attack speed, especially going for fully charged ones, which do most damage.

One of mine is increased horde and elite. Though increased horde is just infinite enemies non stop spam, i failed hard trying to do it so far.

That’s the one i made build with bow-machine gun for.

Yes, sadly Greatswords in Vermintide completely fail to capture the spirit of the weapon. They are actually good, last I heard, because they can cleave through armor (most weapons are hard-coded not to be able to), allowing you to whittle down a theoretically infinite number of armored enemies.

This is also true. VT games really started it all, but I would say that in DT they got a lot better about making every weapon have combos. In VT, some weapons have amazing combos, and many just . . . don’t have any logical or useful ones at all.

Well it at least cleaves black rats, but i am not sure about chaos warriors, maybe I’ll play today, if i get red or gold one. When i 1st played i just used push attack to kill chaos warriors.

And i found at this point many combos for weapons either myself or/and trough internet.

Which is a good thing imho. For beginners or for bots those weapons are much better. For example I would recommend 1h axe for everyone who just bought the game - it was my best friend for first few hundreds of hours in this game.

Finally finished trying on all dlc classes, used some dlc weapons.

Shot version: Sister i liked most, necromancer ok, knight and priest very strong, outcast engineer didn’t like at all.

I tested them on legendary solo w/bots, mostly in dlc map with furries, it was challenge/test i decided to make for these classes and unlock weaponry along the way, i completed it on only 4 out 5 classes, last i gave up and finished with random guy.

Wouldn’t call classes pay to win, but some weaponry can be. 3 out 5 classes feel like one of the best boss killers with some weapons and ults.

  1. Warrior priest, least played, because i completed test run from 1st try and had maybe 1-2 other games, high survivability, shield+fail straight upgrade to flail. New heavy 2h hammer is ok. Book + hammer weird, i found charged heavy 1 useful for closing distance, h2 for horde clear, otherwise it’s all single target damage, but not very high. Didn’t try other weapons. Very strong shield ultimate for him and allies. Got nothing much to say, he is strong and because of that testing was limited.

  2. Grail knight, strong full melee class, maybe strongest of them all in damage aspect. Got some very strong talents, ultimate can be upgraded for boss killing that combined with multi potion perk on trinket and infinite strength potions makes him very good boss slayer.

I didn’t really like new sword and shield, but Breton long sword alone is very strong weapon, heavies while hold make him block and they quite strong, h1 and h2 despite being horde clear attacks, still do a lot of damage to single target, including armored elites and bosses.

On top of being high damage class, he also got team support with extra tasks and bonuses from them. Ability to block flamer is nice, slayer need to use ultimate to easily get flamers.

Probably strongest full melee class, one of the strongest in general, though loses in ability to survive to warrior priest.

  1. Sister of thorn, nice support class, especially with her staff, i switched my bot for her from hand maiden, it made my games so much easier.

And even when playing as her, i used 2 swords for easy horde clear and damage to armor didn’t matter because i could just made them float and peacefully kill them. Each attack posions, on top can with talents put bleed and make enemies to spread poison on death. Poison also makes enemies take more damage, so she is just horde grinder.

Staff is my favorite weapon on her and my desire to be him during cool down definitely got nothing to do with it.

It let’s easily pick up specials and all elites, for subsequent dispatching, even within not very thick hordes. I just don’t see much point in bows on her.

Didn’t like regular ultimate and left upgrade, need to play more with upgrade that moves enemies, thorns from ground ok, especially considering that they stagger even bosses and very spammy because she can have free cast of ultimate.

I liked this class the most.

  1. Necromancer is ok, but there’s some nitpicks. 1st of all, having tool for skeletons control and potion is very inconvenient.

Talent that boost attack speed while 4 skeletons alive i find very bad, because skeletons also used as free overheat drop, which btw is really nice. In general i noticed that when it is combat against large amount of enemies, 4+ skeletons are rarely present, 2 usually get eaten fast and 3rd being broken . And that’s on legendary. This talent need buff to 1 skeleton.

Scythe is very slow, this talent won’t be working half of the time, if not more, so scythe really needs swift slaying. L1 l2 don’t do as much damage as i expected them against single target so in the end it’s just heavy attack spam with occasional special for control.

She really needs weapons that would apply her cold flame on enemies, which is why i also use skeletons with flaming swords. Unlike sister, grail knight, engineer,who got options for ultimate, that could be useful, what necromancer got is lack of such choice, alternatives to flaming swords much inferior.

Her class unique staff is strong, not as convenient as psykers brain burst, but close enough, great for killing single elites, specials and for bosses, especially combined with potion of strength and flames from either light attack or skeletons.

Skeletons more of a defensive and debuff tool, dropping overheat by consuming them sometimes let’s seriously spam staff attacks. Their summon also staggers enemies. Though they won’t be able to hold against really big mixed horde.

  1. Outcast engineer is least powerful of classes from dlc’s and maybe in general, it’s the one i dropped solo testing on.

I’ll start with weapons. Pistol got high damage, but he got same delay on shot problem that plasma does in darktide only even worse, so i hate it so much, when i played with it i mostly just waited till boss and unload it with right click>left click zero precision spam.

*uck this weapon, this game already got ranged mechanics with bullet drop off, if not in trajectory,then in power and you want me wait for a second if not more before precision shot is made? Lol, no.

Trollhammer torpedo, high boss damage and in general, low on ammo even on ranged class, extremely long reload time. When there’s chance to make safe shot it is good, problem whoever is having space for safe shot. Also it needs 1st bomb talent, to avoid friendly fire.

2 out free 3 talents for pressure feel useless, game wants player to stand whole mission and building it. 15% attack speed while at 5 stacks? They fall off very fast even without shooting. Taking damage for faster ability regen? Can be useful, but no thanks and like with attack speed 8% crit chance will fall off fast.

Now, his ultimate, steamy mini gun, felt underwhelming, especially on its own and with right upgrade, because of very slow build up, during which bot or teammate can easily got under line of fire and there will be need to start again.

With middle upgrade it’s good against regular hordes, monks, light armored elite, but it ends really fast even when used on high threat targets.

Left upgrade is a way to make it somewhat of a infinite ammo precision gun and elite killer, but like with middle one ammo may run out fast and it makes spend a lot of time building pressure, but overall it is probably best option.

In general i didn’t like gameplay on this class, he felt weak, inconvenient to play, slow, low defense. 3 bombs is nice, but ranger can have infinite bomb or drop 2 bombs if he really needs.

The best i got from buying this class is coghammer, which is very close to being pay to win weapon. It’s good on engineer, because it’s good in general, with very strong heavy attacks against single targets and high cleave, fast, high stagger light attacks.

Prior dlc i made myself slayer with 2h hammer and axe, it was good, but change of 2h hammer for cog hammer was straight upgrade to my build, turning him into mega horde crusher, without much need to switch to axe.

So it isn’t just me then😅

Some final thoughts after slightly more than 100h. I did one cataclysm on slayer, one duo w/bots legendary chaos wastes run and had many previous attempts.

  1. Game is harder than DT, there’s several things that contributing to this fact:

1.1 No sprint = low ability for most classes to kite and run away. It is still possible, but very limited to both class and weapon pick.

1.2 THP instead of toughness. Any damage player takes, he takes straight to his health

1.3 Stamina is more limited and important than in darktide.

1.4 Block and push got angle, while DT got 360 block, with exception of ranged attacks.

1.5 Friendly fire, but this one actually is not as bad as i expected and difficulty it adds is marginal.

That’s main mechanical differences that make game harder, bosses and monsters harder than what DT offers, but not by much, aside from minotaur, who is just relentless and almost impossible to hold him out like others and make stand in place for long.

Also bosses too snappy with their target switching, they can do attack on one player and while it’s animation going they snap on another with 180 turn instantly landing strike on new target. Still in tiers of enemies they go at the bottom just like in darktide.

  1. Speaking of enemies

Elites with exception of monks and much lesser extent berserkers go to the bottom of danger, they just like in darktide only dangerous if there’s many of them, where by many i mean patrol + something on top. Classes and weaponry also influences their lvl of danger, but unlike darktide where to kill crusher players need to have armor bane weaponry, blitzes, talents and ults, here any weapon can kill chaos warriors because their head is weak spot.

Monks are dangerous because they attack too fast, their animation poorly telegraphed compared to chaos berserkers or DT ragers, they are more stagger resistant and recover from it fast.

Hordes are also more dangerous than in DT because players don’t have as much cleave as players in darktide, which multiplies with core mechanics that make game harder.

Specialists most dangerous enemies, just like in DT.

Some are basically same specials in DT, gas rat, flame rat, gun rat who is like reaper or heavy gunners, sometimes more, sometimes less dangerous.

Sneak rat i harder version of dog, due to teleport (stealth), worse sound design i.e i can hear his “always sneaking and stabbing” in my left ear but he can came from any other direction, sometimes instantly jumping from out field of view. When he works properly he can be pushed, though it is also harder to do than with dog. But his ai breaks every game, constantly jumping in the same place, slowly going to me without jumping, then turning back, slowly going away, then jumps with his ass forward. Just unpredictable little sh*t. Ping sensitive, i had moments where i pushed him, still get jumped, then he instantly gets pushed away, while my character goes into getting up animation.

Hook rat is local trapper N. 1, poor animation of his hook attack, hard to read it, hard to see him in crowd of horde rats, sound gets muffed by big hordes. Even more sensitive to ping, i got grabbed when i was sure that i dodged, there’s even noticeable delay in time between failed dodge and grab. Surprisingly fat, in fact it is general thing in local specials, some got armor and all pretty fat.

Speaking of fat. Leech is weaker trapper version and despite teleports easiest special in game.

Blite storm bringer on other hand is most infuriating special, always casting somewhere far away, sometimes out of bounds on some roof in place where there’s no way to shoot him, being another fatass specialist even if he somewhere close enough, not killing him in 1 strike make him teleport and with tag i can clearly see that he goes really far away. He reminds me more of a pox bombers in DT, than even gas rat, because they also have tendency to throw their crap from somewhere far away and hide in it.

Sometimes his wind and gas rat useful against other enemies, but only sometimes.

I love loot rat, best special ever.

There’s also beastman special goat with banner, one is nothing much, but when there’s many of them and many banners placed, it becomes very hard. For some reason these banners not only can’t be shot when placed, but also some melee attacks don’t work on them. Sometimes bomb works on them, sometimes not.

  1. Any sort of danger from any amount of elites and bosses cab be solved with local bombs, especially fire ones, if u have them.Scum chem nade is basically fire bomb brought to Darktide. It feels like end effect from use of bombs here, gives comparable results to high nade spam in DT. Also local barrels much stronger than their analogues in DT and they are portable on top of it.

  2. Maps. I think they mostly ok, they got more varied events than what Darktide offers, they provide way better spectacle than darktide, even when you have to do same things on them like put barrels on cart and nuke something. They offer some unique events like ship combat on new map, unique boss fights, way better than bullying another captain or clicking terminals.

Though, some are kinda way too long, especially newer ones. Like this newest with ship combat, it pretty long and when i thought that it ends on beach with this big ass combat, but no, there’s one more event. Some got very unpleasant dark moments, kinda like light’s out in dt, but your source of light is torch and if you lost it, then it is over. On top of it, they also happen in tight spaces. Darkness in these maps darker than lights out in Darktide.

On weekly events, 2 modifiers are total crap, blowing rats and one that forces to be close. Blowing rats way worse than pox bursters.

On chaos wastes there’s some really bad modifiers that make either whole mission or trial chests impossible or so hard that it is not worth it.

  1. Game modes, difficulties.

Generally game is harder like i mentioned before, but lower difficulty still poorly designed and boring. Every player in both games should aspire to play on aurics/legend/cataclysm, otherwise it is boring.

Cataclysm turned out to be a bit harder than i expected, but not the point of high havocs in DT. I am completely adapted to legendary, cleared several solo w/bots including newest map for example as huntsman, so going to cata is just a matter of time and gear.

Chaos wastes are interesting, though take a lot of time, their difficulty have high variety, it depends on boons players get, path they choose, challenges that will be on map. Slightly buggy, my teammate in winning legendary run was thrown out of bounds by boss hit, on same map i found invisible coins i.e they can be picked, but if my mouse didn’t hover over them neither of us would know that they there.

  1. Some bots in this game better than most players, they actually can cover player and if he is taking care of them, they will last and be useful enough to clear missions with them, they will be more useful than many players. They do bug out sometimes or do unnecessary dumb stuff, but over all they are better than what darktide offers. I honestly had easier time on legend with bots than with most players.

  2. Classes.

Worst: pyromancer and engineer.
I don’t care about pyromancer high damage potential, there’s nothing she can do that other Sienna professions cant, sometimes they will do it even better.

Her ultimate sucks, just worst version of Waystalker ultimate. Sitting and watching to left corner of the screen for buffs that remove self nuking from overheating is not the kind of gameplay i want.

Outcast engineer got same problem, there’s nothing he to do better than other ranged classes can, his crafted bombs weak and while having trollhammer torpedo not do damage to team is nice, trollhammer is very unwieldy and mostly fit for boss killing and maybe for elite packs if he got time to actually reload and use it. No ammo economy aside from using ultimate for killing specials and whatever else.

Ultimate got no perfect option and always comes with some significant drawback and with no clear purpose for any of them, cause of freindly fire, cause of thp i.e killing horde is just robbing thp from whole team, himself including, cause it is low mobility and makes him vulnerable.

The best use i found is to cut down some monks, patrol, maybe boss and special here and there, while rest of the time being mediocre at the best melee class with 20% of the time if not more going around pumping pressure. Exciting gameplay.

Most other classes fall into normal/b/a tier categories, they good at what they do and some of them i like to play more than strongest classes: waystalker, zealot, bounty hunter, handmaiden, slayer, huntsman, unchained, necromancer, stealth elf, foot knight.

Slayer in my eyes got biggest glow up from all my previous thoughts, in large part thanks to DLC weaponry, specifically cog hammer. Cog hammer + 2 handed axe just take slaying to whole other level, be it boss, crowd, elites, irrelevant if they don’t hit me they dead and dead fast. 2 hammers also nice upgrade to 2 axes and nice 2d weapon for them. Throwing axes good too, but sometimes when i use them, i feel lack of another melee to cover up main weapon problems or just make things more simple.

Bounty hunter is tolerable now for me, still don’t like him much, but after engineer… Also got glow up thanks to DLC weapon.

Best are: grail knight, mercenary, sister of thorn, warrior priest, *itch hunter, iron breaker, ranger veteran, they are all great team support, good enough or great damage, crowd control. They provide easiest and most stable experience for both me when i play them and when i play in team with them.

I am not sure where to put battle wizard, her ultimate is extra spicy, but i didn’t play as her enough to form firm opinion, literally on everyone else i have more play time than her. I personally like unchained most out of Sienna careers, extra points for how she looks.

  1. Finally i want to touch on weapons a bit. Some DLC one’s i didn’t like much, some are just kinda of ok, some abysmal dogsh*t(bretonian sword and shield), but some are just outshine other options and straight upgrade to their analogues, bretonian sword, griffin foot, cog hammer, two hammers, flail+shield, flaming flail, spear+shield for handmaiden. These weapons maybe not straight pay to win, they won’t win game for player, but they are upgraded version of original weapons or just new and best options to classes on which they are available, locked behind paywall.

In general I’d say weapons more balanced, it is possible to make build for each of them, to make them more viable, than they already are, unlike Darktide where sometimes you need build to make weapon viable in general.

But i think it’s just not worth the effort with some of them, especially when there’s better options or better analogues. Prime example would be elf spear, with which i played plenty prior buying dlc, but it is giving me serious strain on my finger while i can just take dlc spear and shield that gives less strain and is more effective.

Overall i like the game, i will still play it, there’s plenty of new stuff for me, while it is being very similar to Darktide, it is also different enough. I think graphics still holds, music is good enough, especially i like last man standing soundtrack. There’s some things darktide don’t have for some reason like hub hotkeys, for which Darktide need mods, there’s ability to put same action on two different buttons, which is convenient.

Crafting system and gear system is bad, maybe worse than what darktide got, though not sure, both demand absurd amount of grinding for best gear and stats on it.

Levelling is slower here than in DT and i levelled with extra xp from event, still slow.

Psykanium is better than dummy training.

Characters are great.

Worst part of Vermintide 2 is p2p connection, i can play both games with around same or even lesser ping, but guess in which i will feel it more. In darktide i don’t feel ping if it don’t go to 120+, here even 90 feels. And let’s not forget that if host rage quit, then it’s over. 2010 gaming experience.

Regarding block, Vermintide 2 does have 360 degree block, but blocks outside of the block angle cost double stamina, which usually result in the block breaking.

Ok, thanks for the info.

I used to feel this way but it has grown on me. Bretonnian S&S is unmatched when it comes to crowd control and survivability; not only can it block warpfire, but the ability to shield bash as a light attack without charging the bash is huge. Push → Shield Bash is a very fast combo, can be rapidly spammed to control a huge crowd and generate massive amounts of THP.

It does not deal damage as well as other weapons which makes sense as it’s such a defensive powerhouse. I use it most when sh*t really hits the fan and I focus on creating space + opportunity for teammates to do the killing.

I still don’t love the attack patterns for it, and the reach feels shorter than I want it to be… but I’ve gotten used to it.

Oof yeah big agree on this one. I used to have amazing internet and would always host so I never cared; now I live in Wyoming, my internet sucks, and so I suffer :sob: