1800 hours later I FINALLY experienced a person talking about the scoreboard

Chasing green circles was exactly why it was removed. Not that the ‘pro scoreboard’ people care about facts. They just bring out the same old tired straw-man and tear it down and claim victory against the people who are actually bad at the game and blah blah blah.

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I think people learn better from just playing and experimenting with the game, which happens incrementally through the story mode and leveling. A rigid tutorial that forces the player to take certain actions is not only going to be deeply unpopular; it’s also not effective. Experiencing the game-play ensures one instinctually and reflexively uses the tools they have before they go into the higher difficulty levels.

I always thought adding some voice lines in game would help.

‘Stop eating that overhead, you gotta dodge it.’

‘Don’t shoot that poxburster when he’s so close, push and dodge back’

stuff like that.

Could be other players, or could be one of the NPC/mission giver.

That kind of dialogue will get stale pretty fast though. Tooltips, especially dialogue driven ones always outlive their usefulness; even if it’s less annoying than a manual tutorial sequence.

I think there’s no way around the fact that it will take time to master the basics of a game like this, and being able to do it milestone by milestone, bit by bit, is better than trying to throw information and mandatory tutorials at players.

Having objectives to complete before hopping right into Aurics simply makes sense to me when there’s so many different gameplay mechanics, enemy types and such. Though, I do think the game needs a better means to inform newer players.

The poxburster example is great, as is just dodging. A lot of new players who may have played regular FPS games or Left 4 Dead co-op shooters won’t know to do that, so at least early on when you encounter new enemies; a dialogue or something for that encounter makes sense.

It took forever, but VT2 also added an informational tool right in the middle of the keep that has a lot of basic tips and info about how the game works.

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If I recall correctly, there are already systems to control voice line frequency by player level. It should be disabled, or throttled hard as you level up, and if players aren’t eating the overheads it wouldn’t play either.

But I hear you, it could be annoying if overdone. I’m just thinking about an in-game immersive way to feed valuable into to new players.

It would be nice if you could practice skills in the Psykhanium. Like a mini-game where you have to deal with an ever increasing number of poxbursters. Could even have a scoreboard for it.

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the scum are from atoma and could say that, but the others don’t give a damn about what planet they’re on.

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I’m convinced half of gamers don’t have sound or the ability to process sound cues or voice lines. If it makes you feel any better (worse), this level of situational awareness blindness seems to extend to all games these days (looking at you BF6 players).

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heh. what i said many times. you ping an ammo crate and they run away repeating “need ammo”.

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LOL in BF6 too, and I’ve chased down medics for full crates for 40s shooting them w/ pistol till they drop an amME crate or died.

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there’s so many people either unaware or unable using said “tools” without getting their nose shoved into.

from the fragmented responses in that regard the tenor was “you could do THAT”

yes, you “could” do that if you bothered learning the game instead of jumping as high in difficulty as fast as possible :man_facepalming:

no instincts or reflexes present in these ones

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“ohhhh right, hihi, my char has this funny item.

relax, its just a game bro.

aint you having fuuuun?”

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think the base game needs it. people need to see that they arent contributing to damage enemy stagger ranged kills, specialist/disabler kills….If someone does 400k damage in a 30 minute mission and kills 0 specials they need to see that, and think “holy f im bad i might be the problem”

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this is something they’ll never admit to until at gunpoint cause they either blame this that or “support” or are of the camp:”it’s just a gaaaaame broooo, chill”

how come you try chilling then in auric maelstrom or havoc?

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Seriously, darktide needs a scoreboard that is off by default, so by enabling it you consent to having it show you how well or how bad you played.

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:thinking:

extreme cases should get their character models switched with a nurgling at the ending screen

So at least they see something’s off even when no numbers are shown

:sweat_smile:

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im the guy who keeps holding w forward and not giving a f. 90 percent of the time i get downed was cut of disablers and at that point its a skill issue. play havoc most of the time, when i dont when my buddy comes online we either play hi-ins duo/maelstorm duo or havoc. at this point auric and maelstorm has become so easy (cleared them solo multiple times) so when i do queue into normal missions i dont have to care about others at all and can complete it myself. if i do see the “exe stance vet with negative damage and 1 specialist kill”, or the “damage pumping shriek/gaze/gun psyker doing nothing” im sure to point it out to them

yep, and I wasn’t referring to “you” as the problem but the very example you put up :man_shrugging:

setting a good pace aint something “wrong” and most of the time involving randos you can’t count on em anyways

then again, yeah, getting into a room first chock-full with crushers and bulwarks, the obligatory net come flying through 4 rows of ogryn meat and metal is usually the showstopper

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ye, if ppl wanna get carried in auric and be anti-scoreboard im doing good for sure andys dont really care their problem

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talk to anyone who runs a business people do not complain on the whole they just dont come back.

Actually most people will when receiving poor experience and directly asked will lie and say its good most people are really averse to conflict.

Well best wishes with that been fortunate myself so far but watched enough friends and family go through it.

Do you not see something a bit off here though? too old for pvp but still competing just had to move to a co op game to win against co operative rather than competitive players? improving in efficiency at something trivial and claiming to take pride in it?

do you not think you might be soft balling the test a smidge?

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thx mate, so far things “work” in terms of treatment, though its the kind thats “treatable but not curable”

so remains to be seen how far it’ll get me in the long run.

a) if it’s so “trivial” how come the majority utterly fails at it?

b) like I said, 30 years of pvp and honestly I had plenty of bad opponents, so playing against a “human” isn’t guaranteed this human got :brain:

in fact some bots played leagues better than what was on the menu throughout some entire tournaments :man_shrugging:

what’s with “pride” that’s only earned when going against human enemies?

most of em are just as casual as they are roaming here through darktide.

and pve wise, there’s dudes performing stuff in games like doom eternal etc, some pvp “guys” wouldn’t be fit to lick their boots in terms of skill.

they shouldn’t enter something they’re not fit for to begin with.

it aint the 250lb sparring partners fault “im having a bad time” getting knocked out and have my orbital bone smashed to smithereens either now is it?

it’s the entitlement of “having a good time” others should provide for that I despise.

one is responsible for his choice of difficulty, not the other 3 providing him a smooth experience.

I didn’t “have to move” anywhere, I come to like darktide and see no reason to dampen my ambition and passion based on the “feelings” of guys that come and go a dime a dozen :man_shrugging:

I play to my max and mind my own business, some fella having a problem with that is none of mine.