1800 hours later I FINALLY experienced a person talking about the scoreboard

If they’re that worried about the scoreboard calling them out as inept, maybe they should make an effort to up their game or go back to a lower difficulty WHERE THEY BELONG.

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Last talk i remeber in game about scoreboard is guy asking if anyone got it working, because it is broken without manual fix.

A personal favorite is people getting hissy over ammo while the scoreboard shows they’ve taken like 70% of the teams ammo drops

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Toxicity? Maybe like 3 times in 1000 hours. People mentioning your build is doing no damage because you do like 1/5th their damage? Actually still only a couple times too.

I think the real reason they didn’t put one in is because even without animation events the scoreboard mod still causes lag. Double that for when you press tab to bring it up.

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Never ingame. But i also never saw toxicity ingame about the scoreboard in Vermintide 2. The only problems start in the forum and i have seen several threads over time in the steam forum about people raging about other players because they do too little damage. I ahve also seen people talking about classes being too weak because they dont do enough damage than the other classes.

Most people dont even understand the numbers on the scoreboard. And dont get me started on the noobs who think they could get better by looking at numbers they obviously dont even understand.

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Holding on to this grudge for three years is quite literally textbook toxicity.

Yeah like if my horde numbers, boss damage, and special kills are up there with the others, that just means I didn’t have to worry about elites that game. If my numbers are bad, it means I’m probably out of position, or trying to keep melee enemies off my ranged hive scum bros.

Also worth mentioning telling people their horde clear build isn’t clearing fast enough isn’t an inherently toxic thing. Saying it rudely is.

I’ve had a few people mention it, and sometimes people who don’t have the mod ask if anyone has the mod, and what their damage numbers are.

I haven’t messed with the scoreboard options, but I’ve noticed it must by default not include suppression in defense score, because it way underestimates the value of it; as well as probably other anti-ranged benefits like the psyker shield.

I’ve seen the same thing. Lately I mostly play Auric quick play, and there’s very little complaining unless someone is AFK or actively sabotaging. Ironically, YES, the players who complain about others often end up performing worse on the scoreboard.

VT2’s scoreboard only really showed kills and raw damage, which encouraged low effort “baby’s first DPS” builds for Waystalker and Battle Wizard. It created a toxic, self-sabotaging playstyle. Many players chased numbers instead of objectives like Grimoires, died stupidly, then blamed the team while acting proud of their stats. Best case, you carried an annoying kill-chaser; worst case, they tilted blamed the team, or hopefully rage-quit. If the team lost, they’d soyface at the scoreboard as if they actually did anything special before blaming the team.
The Waystalker and Battle Wizard to this day still have a reputation for being “shitter” builds since you can spam their abilities for easy damage; while more experienced players can get a lot of many builds.

In Darktide, I’ve turned off the killfeed because it’s distracting and unnecessary; the audio cues are enough. I like to wait till the missions over for feedback on player performance and kills. Having turned it off, I’ve noticed some players do chase killing blows, even when it’s pointless, which is more annoying than helpful.

That said… the lack of an official scoreboard creates a different problem: bad players often have no feedback and end up blaming others.

Ideally, Darktide would have a detailed, multi-stat scoreboard like the modded one. Fatshark clearly dislikes detailed numbers and prefers minimal UI and feedback, which works during missions to some extent, but not post-mission; when you’re evaluating builds, upgrading your kit, and reviewing performance.
Without mods, Fatshark’s in-game descriptors and stat explanations are frankly terrible. Relying on a mods for the scoreboard and having to google how basics things work, like power, strength, or finesse leaves many players unaware of how the game actually works or how poorly they’re performing, which in turn fuels misplaced blame and toxicity.

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In my 589 hours, I’ve not experienced anyone doing scoreboard related toxicity.

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Because there isn’t one.

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grudge? my entire life ive corrected people that think inflation is price rises, that the world is flat, it doesnt require a grudge to point out a mistake. if someone where to tell you black is white would you just go along with it after a while?

Regularly but scarcely, something like every 100 true levels one annoying prick has to somehow mention his inflated ego by mentioning damage. Note that it is always this one stat from all the given ones that makes the cut.
It gets better the better you play because you give less room for moping, but I vividly remember my first encounter: we were a full vet team and I was relatively new to vet. Just slightly over lvl 30. It was the phage tree map and we had a solid run, a few death here and there but we made it. Was nice until mister big ego had to say something along the lines: " the most useless one was [me]". Totally uncalled for and further reading showed me where that assessment came from: scoreboard.
The thing is that hit harder than expected because it came unexpected as this was my first encounter with the modding community. It would have been way better if all have scoreboard or none. The really toxic thing is the current implementation where a select few have the power to judge all (modless) peasants based on their preferred choice of metric (damage) and no way of defending/varifying for yourself.

Explain how the scoreboard’s statistics are “inaccurate”, “misleading”, or “redundant”, because these are all patently false claims.

to be fair poor gameplay shows regardless.

I dont need to wait for the endscreen to see some guy go down 5x in a row and got nothing better to do than run headlong into the next fatal encounter.

what’s “fun” though is having equal competitors and see whose build gets stuff killed quicker.

makes for a nice change of pace

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you already passed judgement, i think im wasting my time here.

Maths. to get to a point where flipping a coin reaches a 90% expectation of being within 10% of the mean (either way) requires 58 repetitions.

1 event 1 variable 2 outcomes that are 50/50 and you need to repeat that 58 times to get to something close to useable stats.

a game of DT has 5 agents making thousands of decisions that each affect all subsequent actions

you run the trial once and cant repeat it and think you have good stats. it is the mathematical equivalent of dipping a cup in the ocean and proclaiming it’s an accurate representation of all life contained within.

False Assumptions. this is the broad subject that covers all the issues that arise from using competitive results in a co operative game. it covers things like

Numbers go down as you get better not up. if a high score is good simply play with three people who suck and take 2 hours to finish the map

only what is measured will be managed , its always myopic because the point is to win isolating any individual aspects without context means nothing , seriously 3 games you score 80 120 and 160 in whatever category you care about (and that is elites and specials) what does it tell you without all the context around it.

the game asks can your team defeat this the scoreboard asks can you beat your team to achieving this?
high inequality in kills is bad team play not the flex. in a co op game you are tasked to get the most use of your team , kills are often a resource procing talents and generating sustain. chasing kills can often snatch vitals sustain away from team mates causing direct damage.

its the old can you kill this with no thought to if you should.

Its simply the wrong test. This is the really big one

a test needs to be tailored to thing tested. want to know how many specials you can kill you need a test that ramps up and pushes to the point of destruction. Until you know the point of failure your not measuring capacity your just looking at pointless numbers.

You never get a test of your build this is the big miss lead, if you want to be the special elite killer the game only offers finite enemies over time. so what you need to do is be faster its the only stat that will matter and as most specials and elites come in ambient packs that are no threat most of that signal is noise. the scoreboard is effectively getting you to focus on beating your team to trash specials that are irrelevant at the cost of surviving the rarer and important fights that go past that initial kill race.

That covers innacurate and missleading the redundant part comes in the goalpost move that comes in the reply when we start talking about general feel and averages over time which are far less useful than the feedback the game gives you every time you do anything in game.

Attacking a special will tell you way better than any scoreboard how well you deal with that special.

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I think a compromise solution would be to make the scoreboard history available at a kiosk in the Mourningstar hub - not at the end of a match while still in group. That way you avoid pickup group toxicity, but players can still review their performance (call it last 5 games or something).

To be clear as a PC user I could care less, I use the mod, and >1500 hrs and never seen anyone mention scoreboards in game.

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the problem isnt toxicity though its how the scoreboard affects the play of those that use it.

the best fix is to have a split population one side has mod use one side doesnt. swim in which pond you like. id be willing to wait a few minutes

I agree that a single run is not a statistically valid test and that kills are a poor proxy for contribution. Where I disagree is treating that as grounds to dismiss scoreboards entirely.

Darktide is a high-variance, non-repeatable system. That means all feedback is heuristic, including in-game feel. Scoreboards are not proof, but over many runs they can still provide directional signals that moment-to-moment feedback alone cannot.

Misuse and overinterpretation are problems, but that does not make aggregate data meaningless. It simply means the data must be interpreted cautiously and in context.

To put it simply: if you are running a class and build designed to deal with armoured enemies (carapace and flak) and, across 30 matches, you have not meaningfully contributed to killing armoured targets, that is a strong signal that something is off. It is not proof, but it is useful feedback.

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so if I top off the board 85% of my 1600+ matches is telling me nothing ?

oh come on, this? really?

even with 3 total deadweights an adept player can leave em on the roadside most of the time and finish an auric maelstrom in less than 30 minutes given the current character power level.

how is that not showing superior skill?

usually if one empties the map and the rest just trot along, its still a ~20minutes run with one clearly putting in more work to the point of doing that of the other 3 combined.

nah it’s a sign some can’t put up with the pace and pressure.

4 equal contestants (and yes, despite “coop” we don’t run along hand in hand, the others are the spice to keep a match fresh, so we “compete”)

will get equal results when put to the task and again, given the current overpowered character traits, what else is there other than clear the map quick?

there aint no “role” that needs filling, every class is suitable to go “ham” given a proper player behind it.

so numbers DO tell something about efficiency to the point the real prodigies true solo the content.

what is it then when even them team “isn’t needed” anymore, but skill ?

havoc is simply a stage that forces certain classes to fill a role again and to a degree omits personal skill behind the fulfillment of that role.

personally I prefer displays of solo-achievements though in the likes of chocob etc.

as to your “concerns”, no I don’t discuss scoreboard with randoms after a match, nor do I care for “opinions”.

so whatever “numbers” are shown to me are to my own discretion (well buddy pirx’ as well since we are both in discord)

I see to myself and try to do “better” next time.

that “better” is subjective to some, for I do not hold back on behalf of others taking their sweet time, nor would I want someone going easy on me when he can give proper example.

as an result, 4 folk setting the same pace do an auric maelstrom in 15 minutes give or take and its a blast.

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