When playing on Engines of War, we had a bot Bardin who had a drakegun and every time it fired, it left behind the animation of the fire cone, remaining at the point of origin. I was playing on the 1.6 Beta and I was a client in this run, the host of the game did not see the residual animations. The audio did not linger, just the animation.
Steps to Reproduce:
- Bardin fires his Drakegun flamethrower
Reproduction Rate (Choose One):
[Attach Your DxDiag]
DxDiag.txt (109.9 KB)
[Attach Your Session Console Log]
console-2019-03-02-20.15.35-a4e5a8b5-6949-467a-a500-6833500e2fbe.log (1.9 MB)