Temporary bandaid fixes

It would be nice, but we’re not going to see a major patch until WoM. There are things that have been broken since (and were broken before) the weapon balance beta that still haven’t been fixed.

You would think so, but apparently the weapon attack stats are intermeshed so that changing variables on one weapon will affect others as well. I think I remember them saying they would separate each weapon into it’s own section of code at some point but AFAIK it still works like this.

And hotfixes don’t always work right.

There was this hilarious bug in the 1.6 beta that caused bot drakegun attacks to linger in the air.

They fixed that in 1.6.1 but as a result the flames just became invisible for everyone instead.

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