Can we get a weapon switch to take priority over everything, like blocking does? It’s extremely frustrating to get wailed on with my staff or bow out because I was locked into an attack animation and couldn’t switch to my melee weapon to block. I don’t understand why switching doesn’t take priority over everything.
I cannot count the times I’ve needed to block an attack and instead of swapping weapons and blocking it ignores the swap and just aims down sight with my ranged…
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This happens to me too, all the time.
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seen this thread a lot. Hope the devs do too
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This is so annoying.
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Seen alot of this feedback aswell. Will have a look.
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Weee!
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