Unchained - blowing up after getting downed by a packmaster or assassin

As the title states , this is a really really messed up mechanic , when you get hit by a gutter runner when playing the unchained,if he puts you into a downed state your overcharge retains and when someone revives you , you literally blow up and are 100% dead - that is not fair

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Completely in agreement here. She should either detonate from overcharge while being grabbed or stabbed or the overcharge should clear before she is picked up. I also think that if you are going to use your career skill to clear all overcharge that she should not be blowing up after the fact… Both of these changes would make playing unchained much more worth the risk that her subclass brings.