Minotaur's Problems

Minotaurs are no more resistant to damage than other bosses. They have “Berserker-like attacks” but are not actually berserkers. You kite it similarly to a rat ogre/spawn.

The bosses in general seem to use similar profiles. Their timing for their “standard” attacks seems to be identical. Their “special moves” are a little different(E.G. Chaos Spawn grab or Minotaur charge). I think the Minotaur comes off as more aggressive because it hits with a single attack, then a double, then a single for its combo. It also charges players that are too far away so it closes the distance pretty fast and can send a player flying if they don’t dodge/stop it.

The animations for the minotaur also have these very large and wide movements, which gives the impression that it’s much faster than other bosses. It has a very quick recovery time though from attacks(like the Chaos Spawn). This quick recovery time from attacks seems to be the primary reason it can be a relentless boss. Its only “damage through block” attack is the charge, which it won’t use if you’re already close to it.

The following video compares the attack timing of Minotaur, Chaos Spawn, and Rat Ogre.

Boss damage comparisons:

  • Rat Ogre
    • 42 Combo Dmg
    • 60 Slam Dmg
  • Chaos Spawn
    • 50 Combo Dmg
    • 60 Slam Dmg
    • 60 Knock Back Dmg
    • 32 Chomp Dmg(3 Chomps for 96 total possible dmg)
  • Minotaur
    • 50 First Hit Combo Dmg
    • 50/50 Second Double Hit Combo Dmg(100 total possible dmg)
    • 50 Third Hit Combo Dmg
    • 50 Standing Axe Swing Dmg
    • 60 Headbutt Dmg
    • 40 Charge Dmg

Doing testing in response to this, I realized that there is a bug with Minotaur right now. It does a double hit with its rearing headbutt if you’re too close to it. This can cause the regular 60 dmg to be 120 if you aren’t holding block. Or it can break your block and do the 60 dmg as well. This will be reported in a bug thread:

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