Please nerf the 180 attack spin of Minotaur

The animations while turning is one of the things, which is as you said a game thing. The Minotaur isn’t actually faster than other bosses (like Chaos Spawn or Rat Ogre). It is still bugged though with the headbutt standing attack hitting twice if a player is too close. Then you also have the fact that the second attack of its lunging combo does 50/50, for a massive 100 if it manages to hit you. The 50/50 attack doesn’t actually break your block any faster, but it does hurt a lot more if it hits you (E.G. If you have 30% BCR, the first hit in his lunge combo does 1 stamina shield, the 50/50 will also do 1 stamina shield but as half/half for a total of 1).

Minotaur was actually given some adjustments back in patch 2.0.13:

The changes didn’t affect the overall timing or behavior (because they were in line with other bosses, which is good) but it did help to telegraph its attacks better to players.

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