My theory is that there is someone calling the shots and that guy can’t see the obvious stuff that is wrong or stuff that needs fixing and being prioritized and then @Fatshark_Hedge and others here on forums can’t do anything about it aside for saying something like “Yes, we read it all, thank you for your feedback”
I might be wrong, but I’m not sure if me being completely wrong about this would even be good, because what other better explanation would be there ?
I’m thinking about this for quite some time, because some of the decisions being made are so weird and easily fixable things are not being fixed at all.
It would be so cool if I could access some parallel universe where some FS guy decided to be 100% transparent and explain why all the obvious stuff is not being fixed/reworked, why they are pushing more grindy slog, why fixed weaves when FoW showed that it’s dead content very soon… why seasons as horrible band-aid for fixed format of weaves instead just easy fix - randomized weaves that most players want etc.
There is so much stuff that doesn’t make sense and it’s not just that it doesn’t make sense to me, it doesn’t make sense to most players I talk to.
I really think this game could be 10x better if they were much more transparent and actually focused on requested stuff and fixing core problems.
And if I was in their position and had limited resources, I would use players much much more, there is obviously lots of very passionate people who would be happy to “waste” their time and come up with solutions to some of current problems.
For example the thing this whole thread is about, traits & attributes, those kinda suck and it’s core issue, for a long time! I’m sure not noob and I run attackspeed/crit/swiftslaying , stamina/hp , crit/curseres nearly on all classes I play, because those stats are so much better than everything else in most cases, crit is just must to proc SS and attack speed also because slow attacks => feels like crap to play and you get rekt, because you can’t react fast enough. This would not be hard to fix. And if they don’t have time for that, then they could provide tools/mod for players to tweaks those things on modded realm and test it themselves for example. And than just provide some final idea that devs could check out and decide if they want to implement it or not.
Perfect example of this, being me screwing around with the postprocessing… even tho the mod Skacik made is so hard to work with, because there are no sliders (so I don’t know ranges) and I look from perspective of character instead of being in map editor, and I knew nothing about it… I did get some nice lighting and had lots of fun with it. I could easily create lighting for events like Khorne in map editor on free Sunday. And the event would be so much more immersive. ( https://youtu.be/krIqweRbGIE?t=35 this is an example, but it was just too dark after youtube encoding magic, but I had a blast playing this )
I’m not saying this is some great idea, but if they have resources, then damn it, they should fix core stuff, and deed crafting, and other things and if they don’t, then why not use players to help with this.
ps: This was super fun, the Trippytide : https://youtu.be/ZkJ-BL-xYYY?t=62 , but I started seeing other limitations the mod had. I could not adjust particle amounts for specific effects, I could only increase or decrease them globally which sucks… for example in this vid there is Chaos Spawn and you can see particle effects around him and when he is attacking, it’s awesome, but there are also other particle effects that are way overtuned because of that. But still it was funny.