kinda how i felt with the bulk of the changes made to heroes at release. what’s the point of playing a range based career now? it’s just a worse melee oriented career… they nerfed everything so hard into the ground, made waystalker counter intuitive and her talents basically force her to take regular hits to maintain 31-49% hp to actually use her stuff properly…just… why… could have been changed sooooo much better. revert it to how it was, fine tune the frequency and potency, make the ammo and group regen talents function only if at max hp instead of only if you’re damaged… and maybe even replace the enhanced regen talent to be something else to a similar effect that actually synergizes with her kit and rewards learning how to avoid damage well… it prepares people who start with her better for her other careers, other heroes, and tougher difficulties by having to get good at damage avoidance to best utilize her talents. It would have made so much more sense. The damage adjustment that they did was needed and that alone should have put kruber, and probably victor as well, into check… overall open beta felt like most things were in a pretty good place that just needed some minor tweaks, and any adjustments otherwise could have just been fine tuning pack density, special spawn rate, item frequency, and so on… other than some broken things that were very fixable all the careers i played at least felt solid at the role they seemed to fill, with very few exceptions.
most of the nerfs were because of loud people with sensitive butts who were upset Fatshark was trying to add new stuff to the game instead of essentially doing a copy paste of the original like call of duty does., and/or from having bruised egos over a feature that doesn’t accurately represent how much a character contributes to the team effort and in what way (scoreboard) and demanding everything be nerfed because they couldn’t get top damage themselves every time. (as if that even matters…)
and, since people are still complaining about ammo and other things, I can only expect a continuation of the 180 until we end up playing a shallow husk of what this game could have been, and instead it turns into what could have just been more DLC for V1. which is a real shame considering all the time and effort they have put in to adding all the new elements in the first place.