Sorry for my defeatist and kinda dickhead tone in this post compared to the Twitch and Bogenhafen posts. I’m going to write the small essay rant anyway. I’ll say my callous tone is because I didn’t have my coffee yet, but it’s probably actually more because I’ve lost all hope after having to explain the concept of “Curse Resistance” for like the 7th time in one day to friends.
Oh well actually the reason why you keep getting one-shot by everything is because you don’t have any temporary health like me to keep your health up and occasionally trade hits with enemies if you make a small mistake and get poked in the butt by a slave rat with a slightly sharpened stick. Also, I have a red trinket on, so I have 70% of my health with two grimoires instead of 40% of my health. Also, I have 20% more base health on top of that because I have a red necklace. You should spend 15-20 minutes rerolling your highest power orange trinket and necklace to hopefully eventually get at least 25% curse resistance and 18% health… oh, well, actually it doesn’t matter at all because you’re going to immediately scrap all your garbage gear that isn’t 300 power as you work your way up the levels, since you need a higher hero power to deal damage or even access the higher difficulties with me. Oh you got a really cool looking orange sword? That’s cute, it’s actually trash, I don’t care if you got an achievement when you unlocked it, throw it in the garbage as soon as you get something with 1 more hero power.
Here’s a slightly off-topic but hero power related question:
Do any of you remember your first orange item in Vermintide 2?
I sure as hell don’t, because it was probably some garbage necklace or charm that got scrapped no more than an hour later as I earned something with a higher hero power. I unlocked that achievement on March 17, 2018 at 8:10pm, and that thing was probably out of my inventory no less than an hour later most likely. I have no idea. I don’t even remember my first red in Vermintide 2. I think maybe it was a trinket or necklace and I went “oh sweet, I don’t have to spend half an hour rerolling +33% curse resistance or +20% health on this”.
And don’t get me started on the loot box system severing the connection between the level and the loot. It’s cool because it lets you open stuff on other classes and get loot for whatever class you want, sure, but you don’t make that connection “oh that cool weapon dropped after I beat Halescourge for the first time on Champion”. You just kinda forget where it comes from and mass stack up your loot boxes to open them all at once. Or you’re like many players and you just don’t open them anymore because you have everything except the hats, which only come from Commendation chests.
Follow up question for the old-school players:
Do any of you remember your first orange item in Vermintide 1?
I do. There’s an achievement for that too. I joined a little late to the V1 party, so I only experienced the game later on in its life when my friends and I bought it on sale and all the DLC. May 12, 2017 at 11:25pm is when it says I got it. I remember my first orange being Ursula, Kruber’s repeater handgun. I remember that being ridiculously fun to gun down a Rat Ogre with Haste, which was rightfully nerfed later on. I remember my first red was Saltzpyre’s Repeater Pistol, Perfect Storm. I made my friends jealous even though I was salty (hehe salty) that one of my friends got an orange Volley Crossbow on one of his first runs through Drachenfels on Nightmare, while I still had yet to try out even a green or blue one. I remember crafting a little narrative behind how I got some cool weapons, like, “Oh yeah, this Executioner Sword dropped on the first time I beat Krench on Cataclysm, pretty cool right?”
Loot doesn’t feel special in this game, I think, because hero power has made a lot of that specialness go away to the point that nothing you do matters in this game until you reach level 30 and you get that 600 power. It’s one of those dumb games where “the real game doesn’t start until some arbitrary level down the road, then everything changes”. Which, it does: once you get +20% health, +33% curse resistance, and some form of temporary health regeneration… the game instantly changes from a fight for your life to survive a single hit from a slave rat to hacking and slashing your way through hordes on Champion or above. At least temp health is finally getting shifted down to level 5 after over a year and a half of this game having one of its core mechanics come in to play at level 20. Maybe dumb people won’t instantly kick low level players in Champion and Legend anymore.
TL;DR - i think loot is doo doo in Vermintide 2, but the +20% health and +33% curse resistance are both extra smelly doo doo in the loot system.